This is a really long post, so I can catch up with all the replies. You don’t have to read it all, just look for your name.
EDIT: Everything I said I would do in this post is done. If I missed something, let me know.
@EndlessInfinity:
Done!
@Jafo:
Done!
@QwiceNitely:
Done!
@Mr_Wizard:
Sorry you feel that way. Here’s a bit of justification.
No Weapon Limit: Most sections are small enough to only allow a few weapons, and it’s a horrid idea to “put all for eggs in one basket” anyway. I said there was no limit, but they could not touch/overlap. In reading through the voting thread, this seemed a fairly popular option.
Weapon Pricing: In all but two or three cases, I took the price list from the latest revision of the Custom Ship Tournament ruleset, doubled the prices, and adjusted them one (or a couple in some cases) point in favor of one of the ship classes depending on how effective said weapon is at dealing damage in comparison to similar weapons. It’s MUCH less arbitrary than you make it seem, and you’re free to debate any point value you feel needs debating.
@TrashMan:
The scaling rule wasn’t my idea—merely the first section I received that seemed to lower the impact of scaling without completely eliminating it, as I had initially done. I like your method a tad better and so I’ll change it. Honestly, I’d like scaling to be primarily for aesthetic purposes.
On Missile rescaling: They were initially favored to the Battleship when someone suggested they be middle-scaled, as they were “light” weapons. I don’t think they’re light weapons, but they’re really not heavy weapons. I think I might leave this one as-is. Keep in mind Frigates are the middle class, not the lowest.
On PD and Missiles: Point taken. Missile prices will be decreased slightly. I will say what I said earlier, though. This is a team tournament. If you have a missile boat, you better have someone on your team that can lay down a crapload of blaster fire to keep the enemy PD busy.
On Aegis: They’re so expensive, they’re not even worthwhile. Natch made an Aegis ship, and it left him with 20 points to spend on both maneuverability AND weapons. You may be tough to kill, but you’re totally useless when it comes to actual combat. Unless they are more unpopular than I think they are, I think I’ll keep them in.
@DarkenShroud:
Again, scaling rule was Natch’s idea, so all credit goes to him.
On missiles: Point taken, haha. I’ll lower them again, and leave them unfavored so they’re two for every class.
On “theres enough crap thats already priced to high”: PLEASE elaborate. I fail to see how things are priced too high, since there seems to be general consensus in the voting thread. If you want cheap light weapons, then battleship is not for you

. However, I really want to hear what you think is too high. At this point, the system is totally open for debate.
@goduranus:
Will do.