1) The Mothership is fast and has a Deiterling. Slow-recharge, long-range weapons will be mainly ineffective . . . I'd scrap the MotherGoose. Will the Goslings even fire from 2000 pixels?
LOL Goslings will fire all the way across the screen(And yes there stock I'm taking advatage of a bug I believe, they fire as soon as the enemy is spawned, no matter how big the map), the only limit they have is when they run out. They last hella long range, and fire even when the mothership is all the way on the otherside of the map. They fire way farther then 2000 lol. Could always just add a device of my own, and kill off all my movement. The goslings will fire no matter where she is, and the lancets. Even directly behind me..... The Mothergoose stays way back and distracts the mothership while the rest of you pummel her, the gosling fire will keep her occupied, or you all will and eitherway she will get nailed. 4 far away gosling ships, and 4 upclose pummels try it and see. The goslings fire from a amazing range, and last forever after fired.
Also there reload time is excellent, not really slow at all. Already have done extensive testing with this idea, it works perfect. But it is not as effective as in Cmd Prompts tourney set up, or Sponges. Yes my team will kill me for giving away one of my better ideas
But not the best idea I have
x2 I'm saving that for a suprise lol
3) We should probably keep all our stats the same, with high turning to prevent being flanked by the mothership (oh the irony) and similar speed numbers to prevent sepration.
Actually 4 fast ships, and 4 slow ones would work better. The 4 fast ships attempt to encirlce her, her attention goes to them and she turns. The slower ships come upon her while distracted, and bam. So either half the ships need to be almost the same, and the other half need to be almost the same. Otherwise yeah I agree, all the ships need to be close to each others speed. But having half ships fast, and half coming up from behind, does work very well. And if we do all stay together, we maybe dieing altogether too lol. With the fast/slow idea she has flankers to worry about and chase around, while our slower stronger ships pummel her while distracted. Make sense?
Try 8 mother geese against the mothership lol
Or 4 mother geese, and four closer type vessels against her.
The Blues is good, lots of firepower, but you should reduce the AI range to give the tachyons maximum lifetime and prevent the MS from escaping
Her AI range is 600 because the mothership is large, and will probably be a close up ship. Testing against the old mothership, she always fires all of her tacs. Having a AI range of 400 or less is risky, you maybe to close for comfort!!!