Rails are nice but I've never had much luck with them in practice. However, I wouldn't mind seeing a good concept.
@Turtle 2. I really like the hull oyu have on that thing. Good job. However, I think you should pick a definite role for it since right now it outruns its Impeder modules, get blown up if the enemy gets too close, and doesn't really do that much damage. I don't really recommend a megabeam setup since your ship is fairly fragile without deflectors on. My ship relies on its Aegis for protection(yeah until tacs sho up). Blasters, Beamers, Missiles, and Pulsars might be a better use for your ship.
Otherwise, I do love the hull though it seems to have some parenting problems though (extreme explosion hazard). You might want to make them double layered so you have some ablative armor on them kinda like Cephalopod(look for it in the database).
The only other thing I'd like to say is that the Rorshachs aren't very good. They get shot down, don't really do that much, interferes with friendly fire. Etc. You could almost fit a nano repair(which would be fitting for a ship named 'turtle.'
[Edit]
@Everyone - Is anyone planning on building a demeter whore? Those things are really good at screwing up PD and causing general mayhem so we might want one if we're going to use lots of blasters and interceptables.
Also:
Solstice H2
http://www.mediafire.com/?cd3kgib5igw
This is just a redo of the hull:
Structure
Sections: 12 * .5 = 6
Aegis: 2 * 8 = 16
Armor: 7
Nano: 15
Total = 44
Movement
Speed: 10
Acc: 2
Turning: 10
Total = 22
Weapons
Particle Guns: 4 * 2 = 8
Booster: 2 * 5 = 10
Mega Beams: 4 * 4 =16
Total =34
Grand Total = 100
[Edit]
Here's a crappy but simple proof of concept dieterling ship.
http://www.mediafire.com/?a1gmzlctgw0
Don’t worry it has airbags.