Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Moderators: th15, Moderators
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- Lieutenant, Junior Grade
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- Joined: Wed Sep 26, 2007 8:38 am
I didn't say it was unbeatable - it was a first draft for me. What I was trying to get at was that the corvette class was overpowered - that without significant tweaking to specifically counter a pulser, it would have a very easy time of it. What class were the ships you were using?
In space, no one can hear your spaceship's hull being blown into little, tiny, bits.
(Except you. But then, you're about to be dead.)
(Except you. But then, you're about to be dead.)
Well, I see that you made the rule change for weapons not touching other weapons. Can you now please spell out modules touching modules, & modules touching weapons? Can any of those touch or must there be a space between everything? Too make judging valid ships easier, I would guess that everything (modules/weapons) should be not touching.Sponge wrote:Haha... The reason I added the no-touch was because Mr Wizard cited the absence of a limit on weapons per section as a large contributor to his dropping out. Again, there seem to be two opposite schools of thought on this subject. I'll see what others say.
@Admiral Evars - well stating "the corvette seems so overpowered." seemed to be an indication that you consider them very powerful. I was just observing how my first draft of a ship fared against it. I had not made it as a specific counter to a pulsar ship, it is just my design. It is a frigate.
Ohh, didn't know that about the thrusters with the new SB - good info, thanks.
But this IS A fleet tourney right? These rules are not a for a single ship combat.Sponge wrote:. This means that corvettes are at a severe disadvantage to begin with, and as such they would never be used. In a fleet situation, however, I see this as the best way of running a point system. When you only have one ship to build, however, it just wouldn't work.
What's stopping one player to submit 2 100 point corvettes? IMHO, unless a battleship is specificly designed to counter that, it's done for.
Pulse guns have the greatest DPS of any weapon already, and you make 2 well-shielded, fast corvettes, flankers with several pulse guns each.
They'll rip the battleship to pieces in 90% of all cases.
:twisted:
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No! I support no-touch rule!Sponge wrote:I've had two requests to remove the no-touch rule, and so I may do just that. Personally, I don't see much of a reason to keep weapons/modules so close, but if you guys want to do it...
We'll see how I feel about it in the morning.
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- Commodore
- Posts: 515
- Joined: Thu Nov 29, 2007 6:37 am
- Location: Cleveland, Ohio USA
No, actually. It's fleet based, but one ship per person. You work with the other three ships in your team. That was, at least, my original intent. Again, if the participants would prefer multi-ship submission, then I'll surely change it.TrashMan wrote: But this IS A fleet tourney right?
On The No-Touch Rule:
I'm not sure what to do with this one. Two are for it, three or four are against it. I could get rid of it, and then place a fair (say, four) limit on sections/modules per section?
I support this because as an american, I demand to have as many guns as possible, and to deny me that makes you a pinko commie!Iron Ham wrote:Quoted for truth, justice, and the AMERICAN WAY!Droid wrote:I'm against the no-touch rule, why shouldn't guns be able to touch?
[size=0]Please don't count me actually for or against.[/size]
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- Commodore
- Posts: 515
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- Location: Cleveland, Ohio USA
I like the idea you have going, I really don't think there should be more then one ship per entry, and I think that all the ships should stay at 200 points a piece. I like my cruiser/frigate the way it is now at 200 points. Corvettes should also stay 200 points, because there would be less ships to judge. Also that would unbalance the numbers of ships that face each other, I wanna see some even numbers and even ship balance. Save the differnt point valued ships for Cmd Prompts fleet tourney. Very much looking forward to that one as well. Why don't you join our team sponge, you shouldn't miss out on the fun.
If it ain't broke, then don't try to fix it
A renegade is only what he makes of himself - Magius to Huma
You have only yourself to blame for failure
A renegade is only what he makes of himself - Magius to Huma
You have only yourself to blame for failure
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- Vice Admiral
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- Commander
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