Boss Rush: Alpha team
Moderators: th15, Moderators
Might be a little low on firepower, but looks like it has a decent hull design and will work to distract PD well, in addition to dealing some damage.
I think we should try to get our designs together as soon as we can before the deadline and put them through testing. That's really the only way to do it. A couple of us should make 700-1000 point ships in the vein of the bosses, and pit our ships against those. The crucible of real-world testing is unmatched for its ability to destroy lousy ideas and shine the spotlight on good ones.
Edit: Darkship, I like yours fairly well, but the hull is definitely vulnerable from a size/parenting standpoint. A few tachyons or railguns tear into that girder section, and the whole thing is demolished.
I think we should try to get our designs together as soon as we can before the deadline and put them through testing. That's really the only way to do it. A couple of us should make 700-1000 point ships in the vein of the bosses, and pit our ships against those. The crucible of real-world testing is unmatched for its ability to destroy lousy ideas and shine the spotlight on good ones.
Edit: Darkship, I like yours fairly well, but the hull is definitely vulnerable from a size/parenting standpoint. A few tachyons or railguns tear into that girder section, and the whole thing is demolished.
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The Dual Duel tournament!
The Dual Duel tournament!
initially i would agree but i placed extra points into HP for those vulnerable sections to offset that particular weakness, also i have 4 deflectors as further insurance against such an event.
I also made sure that there was enough speed to evade projectiles and what not, especially tachyon weapons.
I also made sure that there was enough speed to evade projectiles and what not, especially tachyon weapons.
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- Lieutenant
- Posts: 37
- Joined: Mon Jul 07, 2008 10:35 am
well i made a carrier to over load their point defence. also i have 6 points left what could i spend it on
By Styrofoambullet
heres my tally(how i keep track of my points.
Battleship.
Base hp / 500
Add 300 to HP / 6 points
Total core HP = 800 = 6points
Base max speed / 0
Add .20 to Max / 2 points
Base Accel / 0
Add .04 to Accel / 4 points
Base Turning / 0
Add .16 to Turn / 2 points
Max = .20 = 2
Accel = .04 = 4
Turn = .16 = 2
Total cost = 8 points
16 sections / 8 points
Add 500 hp to 6 sections / 12 points
Total Cost = 20 points
2 Demeter pod launchers / 24 points
18 Demeter launchers / 36 points.
Total Cost = 60 points.
6 points
8 points
20 points
+ 60 points
94 points
By Styrofoambullet
heres my tally(how i keep track of my points.
Battleship.
Base hp / 500
Add 300 to HP / 6 points
Total core HP = 800 = 6points
Base max speed / 0
Add .20 to Max / 2 points
Base Accel / 0
Add .04 to Accel / 4 points
Base Turning / 0
Add .16 to Turn / 2 points
Max = .20 = 2
Accel = .04 = 4
Turn = .16 = 2
Total cost = 8 points
16 sections / 8 points
Add 500 hp to 6 sections / 12 points
Total Cost = 20 points
2 Demeter pod launchers / 24 points
18 Demeter launchers / 36 points.
Total Cost = 60 points.
6 points
8 points
20 points
+ 60 points
94 points
Last edited by styrofoambullet on Wed Jul 09, 2008 11:39 pm, edited 2 times in total.
Yes, my avatar is a nerfgun machinegun.
Two things: don't obsess over the aegis boss. It's worth considering, but 1 specialist anti-aegis ship is more than enough, I think. Personally, I'm more worried about Burst Out and maybe the triplet ships.
A really fast boss like the Burst out will screw up intended fleet workings - flanking tanks, evading fire, getting close to more vulnerable ranged hitters, etc.
The triplet boss is probably stronger together than a regular boss alone - fast damage delivery will be necessary to reduce the first ship(s) we encounter so that all three aren't coming at us full power, and we also risk getting slammed from the rear.
Styrofoam: I like your carrier's concept and loadout, but seriously, deflectors or aegis are are absolute musts. Point-per-point, they do more to extend the life of a ship than ANYTHING else. They're a necessity. It might also be too slow, .2 speed could leave everyone else going ahead while this thing flounders, arriving late. We'll see in testing.
A really fast boss like the Burst out will screw up intended fleet workings - flanking tanks, evading fire, getting close to more vulnerable ranged hitters, etc.
The triplet boss is probably stronger together than a regular boss alone - fast damage delivery will be necessary to reduce the first ship(s) we encounter so that all three aren't coming at us full power, and we also risk getting slammed from the rear.
Styrofoam: I like your carrier's concept and loadout, but seriously, deflectors or aegis are are absolute musts. Point-per-point, they do more to extend the life of a ship than ANYTHING else. They're a necessity. It might also be too slow, .2 speed could leave everyone else going ahead while this thing flounders, arriving late. We'll see in testing.
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- Lieutenant
- Posts: 37
- Joined: Mon Jul 07, 2008 10:35 am