Destroy the Juggernaut Tournament[CHECK PAGE 19 FOR RESULTS]

Various custom ship tournaments go here, along with old encounters.

Moderators: th15, Moderators

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Master Chief
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Post by Master Chief »

antisocialmunky wrote:... my battleship can blow off aegised default HP sections.
Oh noes! :?
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Jafo
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Post by Jafo »

Master Chief wrote:Holy crap. I'd better start rebuilding the Absolution... :shock:
I really wouldn't bother. The Grinder ships just happen to mostly be tailor made for my frigate to destroy. The frigate will likely have a much harder time vs. the pirate ships.
antisocialmunky wrote:... my battleship can blow off aegised default HP sections.
...so it is a good thing that your ship is on the Military side then, right, semi-teammate? :P Very nice!
antisocialmunky
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Post by antisocialmunky »

http://files.filefront.com/Dauntless+II ... einfo.html

Here's the updated version of Dauntless for the Pirates.
Don’t worry it has airbags.
Commodore111
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Post by Commodore111 »

please post that in the official thread for pirates please ;).
Zancloufer
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Post by Zancloufer »

Question: How many points do the pirate ships have? Because 8 Full Pirate ships + Juggernaught would totally pwn the Millitary. . .
Commodore111
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Post by Commodore111 »

150, but I think I should maybe lower it to 7 or 6 pirate ships. 2 ships with 100 HP and around 20 pulsars + the iron snowflake can take down the juggernaut, so I think it should be 8. Let me find the points of the juggernaut...

280
Master Chief
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Post by Master Chief »

Commodore111 wrote:280
Eight pirate ships + Juggernaut = 150 x 8 + 280
Ten military ships = 150 x 10
Difference = 20

So its still quite a fair fight.
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Commodore111
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Post by Commodore111 »

People! The military has obtained a picture of our beloved Juggernaut being transfered to another shipyard! We must act fast and destroy them.

Image
Zancloufer
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Post by Zancloufer »

But remember, that all the Military ships will deathlock onto the Juggernaught, while the Pirate ships have a Field day at our flanks. Not to mention the Juggernaught ingnores the 'One Nano per ship' rule.
Commodore111
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Post by Commodore111 »

(Thats why it has scaffolding)
TheBlueEcho
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Post by TheBlueEcho »

Also because it's the Juggernaut. Big boss baddies always have a underhanded advantage. Plus the Military has so much resources, It shouldn't be that much of an issue, if you put your mind into it.
Commodore111
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Post by Commodore111 »

Sorry forgot to mention that this one has scaffolding as well. its almost finished in construction, soon we will get a pic of it destroying a minor military base, but we need more players first.
DarkenShroud
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Post by DarkenShroud »

I'll sign on to the pirates. Just finished moving most of my stuff to the new place. I'll be offline for about a week until the net transerfers over. But I already have a good idea what I will be building looking at the point spread just now at a glance. Always have been used to playing the renegade in general when rping/NwN. Pirates seem to fit that role quite well. Expect a gruesome mix of fire power and defense. This is your only warning, your wealth and very lives are at stake here :D


*Copies the point spread and rules in full, to use while he is offline*


Side note: Why is ASM on both teams? :?: :shock: :D

Not that I have a problem with it lol, just noticed and laughed abit.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
XxKiraYamatoxX
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Post by XxKiraYamatoxX »

Noticed it too, why's he on both teams?
antisocialmunky
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Post by antisocialmunky »

Not enough peoples for more than one set of teams. If everyone really wants me to, I can just go live in the pirate thread.
Don’t worry it has airbags.
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