Master Chief wrote:Holy crap. I'd better start rebuilding the Absolution...
I really wouldn't bother. The Grinder ships just happen to mostly be tailor made for my frigate to destroy. The frigate will likely have a much harder time vs. the pirate ships.
antisocialmunky wrote:... my battleship can blow off aegised default HP sections.
...so it is a good thing that your ship is on the Military side then, right, semi-teammate? Very nice!
150, but I think I should maybe lower it to 7 or 6 pirate ships. 2 ships with 100 HP and around 20 pulsars + the iron snowflake can take down the juggernaut, so I think it should be 8. Let me find the points of the juggernaut...
But remember, that all the Military ships will deathlock onto the Juggernaught, while the Pirate ships have a Field day at our flanks. Not to mention the Juggernaught ingnores the 'One Nano per ship' rule.
Also because it's the Juggernaut. Big boss baddies always have a underhanded advantage. Plus the Military has so much resources, It shouldn't be that much of an issue, if you put your mind into it.
Sorry forgot to mention that this one has scaffolding as well. its almost finished in construction, soon we will get a pic of it destroying a minor military base, but we need more players first.
I'll sign on to the pirates. Just finished moving most of my stuff to the new place. I'll be offline for about a week until the net transerfers over. But I already have a good idea what I will be building looking at the point spread just now at a glance. Always have been used to playing the renegade in general when rping/NwN. Pirates seem to fit that role quite well. Expect a gruesome mix of fire power and defense. This is your only warning, your wealth and very lives are at stake here
*Copies the point spread and rules in full, to use while he is offline*
Side note: Why is ASM on both teams?
Not that I have a problem with it lol, just noticed and laughed abit.
If it ain't broke, then don't try to fix it
A renegade is only what he makes of himself - Magius to Huma