Metal Fox?!

Various custom ship tournaments go here, along with old encounters.

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DarkenShroud
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Post by DarkenShroud »

The Renegade Hunter is much harder than the flagship, simply because the quad blasters slaughter you in every stage of the fight, and theres a stage in the battle where the sides and rear are all aegised and there are two pulsars and the quads in the front.

Only thing I had a problem with was the missles, I continously rotate around the beast (s) and pick them to pieces.

So a good boss then, hard to take down. Would be considered final boss like, or the limit of what a ships strenth should be?

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http://www.mediafire.com/?9umam4lthti


The Renegade Wild Mage


Guess you can call this a early on type boss, pretty easy to take down. But still a slight challenge.

Also are you planning on making the encounters like actual Star Fox missions. Have some fighters and medium sized craft to defeat when the mission opens, then the boss spawns in after you defeat the small fleet? Add in some meteors and astroids for tactics, etc. Would be pretty cool. Then make a line up of missions to complete, with bosses ranging in power from start to finish? Maybe throw in the odd power up?

I could make some blank maps with interesting terrain to contribute for the missions, and some of the small fighters and medium sized ships. Maybe someone make versions of the old ships from the games?
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


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Bluhman
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Post by Bluhman »

That boss was nice. Was able to destroy it with one ship while taking moderate damage.

For some bosses, yes, a short period with small and medium ships could work; I was designing the 1st boss fight and decided to do that.

And feel free to make some empty maps for usage. Though, if they're made to be paired up with certain bosses, then the bosses might not be able to be used in the boss rush encounter.
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DarkenShroud
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Post by DarkenShroud »

Could give a repair power-up once the small fleets done, then have a small delay for the boss spawn in for regen. That way you could have a fleet for each level, no matter how hard the boss is? And the fleets could still get harder the further you go. When I say fleets, I mean basically mop up fleets at earlier stages of the missions that would get moderately harder as you go along. Have a few small astroid clusters to hide behind and such. Maybe a meteor storm every minute or two for some added chaos lol.



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Fighters/Corvettes

Trap Ship (Small Fleet Leader Example)
http://www.mediafire.com/?f1qm1mm3ndm

Annoying
http://www.mediafire.com/?0i12zxmw9w5


Dark Fox
http://www.mediafire.com/?fypj20wt4z4


Shamrock

http://www.mediafire.com/?9w27mmxzmbm

Toxic

http://www.mediafire.com/?1owmxfzmjg0

Some basic heavy fighter examples for the first few missions, there push overs.

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http://www.mediafire.com/?0tkayipydgx


1st map attempt for the Star Fox missions, I think its a pretty fun example.

Set at 3000 x 3000 , the rest is default.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
Captain Trek
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Post by Captain Trek »

Well, soon might do a write up of the bosses presented so far... By the way, I actually found my modified Hecate was really easy... you just get behind it, blow off its rear pulse guns with the dragon shot, staying out opf their range while you do, then simply close in and give that Hecate a fox gun enema... simple as that...
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TheBlueEcho
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Post by TheBlueEcho »

Well with my new computer that I (with some help) just finished building, I like to throw in my alien base. and for the first time I can enjoy BF with perfect 30 fps with eveything on. :D So yeah, I'll throw something in soon.

Also what do you mean by map? just an empty encounter with fancy terrain?
DarkenShroud
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Post by DarkenShroud »

Also what do you mean by map? just an empty encounter with fancy terrain?
Yeah pretty much
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
Bluhman
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Post by Bluhman »

Alright, I got a bit of a demo encounter for y'all. It involves two waves of smaller attackers, and a big boss to fight at the end, called Darkwing.

http://www.mediafire.com/?2xymtzxeztl

I'd wager that y'all will find it very simple to finish.
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Sponge
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Post by Sponge »

Finished it. Not too bad. I suggest getting rid of those powerups, though. They make the first 2 waves way too easy. For anyone having problems with the boss, my advice is to be aggressive and aim for the exposed core. Your guns can core him faster than his back-facing guns can kill you.
derekiv
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Post by derekiv »

Final Boss on the test was a let down.
Too weak. :?
Rhiawhyn
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Post by Rhiawhyn »

I wonder if Metal fox can kill my dreadnought :P

Hey its worth a shot, Bluhman why don't you take a crack at em

http://files.filefront.com/AD+372+Assault+Dreadnou

If you need hints ask, and yes the ship IS killable.. you just need to figure out were to shoot :P
Bluhman
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Post by Bluhman »

I do need a hint. How do you download your ship? :wink:

As for the demo, don't worry about it being too easy; this is supposed to be a 1st stage in a boss rush, so it makes sense that it's quite easy.
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Sponge
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Post by Sponge »

derekiv wrote:Final Boss on the test was a let down.
Too weak. :?
I'm pretty sure that test was meant as a proof of concept, and to be used for an early battle in the actual encounter. If it's the introductory round, the boss shouldn't be very hard to beat. In fact, I think it should be easier than that.

In other news, I've completed the Pal'Fex, a prototype alien cruiser.

I don't know how hard it is to beat. I've done lots of tests, but I didn't test it after its last beef-up. I was able to beat is easily so I gave its scatter beams a bit more range and increased the firepower of its Fighter Suppression Cannon pretty significantly. It should still be beatable with a moderate amount of effort.

Things to notice:
-Do not spawn the fox directly in front of it. Its Rapid-Seek Beamers will slice the fox into pieces.
-Its FSC (Fighter Suppression Cannon) fires every 400 frames (13.3 seconds).
-I've modified Bluhman's encounter with the Pal'Fex to simulate it being in the Metal Fox campaign.
-It is beatable.

Feedback Requested!
1. Rate the difficulty 1-10, please.
2. Should I makes it easier or harder? Is it good where it's at?
3. Anything else?

Thanks for the comments. Here's the link.
http://www.mediafire.com/?4mzl2khtwww
Bluhman
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Post by Bluhman »

Did it. Pretty nice.

On a scale of 1-10, I'd rank this 6 in difficulty. If you stand infront of the ship and try and beat it that way, it's VERY tough, as those beamers just vaporize the fox. However, if you strike its weakpoints, one by one, the sections fall and the main core is exposed and the ship can be destroyed.

I never really liked beamers in these boss fights, as they're the one weapon the fox just CAN'T avoid. However, aside from the main beamers, the side beamers did pretty low damage, which was alright. I'd wager that the 360 cannon should be made to have a lower density of bullets, slower speed, and more damage, so as to make it more challenging for the fox to weave through gaps in it. Could be fun. Regardless, I'd say this is a very solid boss design.
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Sponge
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Post by Sponge »

Thanks for the feedback.

On the beamers:
I don't like them for something like this, either, but I wanted to make the front of this ship a kill-zone. I guess I could have used high-density blasters, but they're just not as effective. If you slip up and try to fly across the front of the ship, you'll be badly battered but'll probably survive. Do it again, and you're history. The side mounted beamers are only modded to have a short range. They were put on there to prevent you getting really close to the ship and hovering right on its back end. In the tests I've done, I think I've only been hit by these two or three times, and they do very little damage. They're meant to serve the same purpose as those little yellow guns on the back of your boss in the Wingman encounter.

As far as the FSC goes, it's currently at a 50 shot per burst with 60 damage per shot. My previous test had a 40 shot density at 45 damage every 15 seconds. I really like your low-density, high damage idea, but it may present a problem. Already, you have to time your attacks a bit. If you're right on the ship and it fires, it will rip your guns and armor off. If I were to lower the density to 30 (as low as it can go while still actually being threatening), and raise the damage to 100, you would get your weave effect. At the same time, two shots could cripple the fox. I suppose, however, that may not be a bad thing. Either be good enough to dodge, or smart enough to count the time until it fires so you can head for your asteroids, or you get clobbered. I'll do this now and post an update.

EDIT: Here's the updated encounter. It's definitely possible to dodge the shots, but it's not easy, and if you get clipped by one, the fox will take serious damage. How do you think it would play if I lowered the bullet speed? Right now they move 30% faster than normal blaster bolts.
http://www.mediafire.com/?1kyd9nxc1mn
Bluhman
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Post by Bluhman »

I would like it if you lowered bullet speed. As is, it's possible to dodge those, but definitely not when closing in for the kill; I got blown up as I reached the very end of fighting the guy. I'd wager 95% speed would be good.
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