
Check out the Manyara's great grandaddy, the Cad Gwaladr Though the overbudgetness has been fixed since then, its still very inferior to the final design.

Moderators: th15, Moderators
The third custom ships tournament will be a fleet tournament. Trust me, they are much more fun than 1 v 1s.
This thread covers voting for ideas brought up in the ideas thread.
Based on the results of this thread and the previous one, I've updated the rules. Please read and discuss, particularly the point values.
Code:
Base rules
First step:
-Choose a ship class.
Battleship: Slow, but large and strong
Cruiser: The middle-ground between frigate and battleship
Frigate: Small and fragile, but agile
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Your ship starts off with these stats
Base Stats-|--Battleship---|----Cruiser----|----Frigate----|
Core HP |----- 500 -----|----- 400 -----|----- 300 -----| (Appears as Base HP)
Section HP |----- 200 -----|----- 150 -----|----- 100 -----| (Set every section to this HP)
Max Speed |------ 0 ------|------ 0 ------|------ 0 ------|
Accelerate |------ 0 ------|------ 0 ------|------ 0 ------|
Turning |------ 0 ------|------ 0 ------|------ 0 ------|
For every point you spend, add this much to those stats
Add Stats--|--Battleship---|----Cruiser----|----Frigate----|
Core HP Add|----- 50 ------|----- 25 ------|----- 10 ------|
Sec. HP Add|----- 250 -----|----- 200 -----|----- 150 -----| (On one section, not all of them)
Max Speed |----- 0.10 ----|----- 0.15 ----|----- 0.20 ----|
Accelerate |----- 0.01 ----|----- 0.02 ----|----- 0.05 ----|
Turning |----- 0.08 ----|----- 0.14 ----|----- 0.20 ----|
How much adding a section costs (Read / as for)
Sections--|--Battleship---|----Cruiser----|----Frigate----|
Cost------|-- 1 point/2 --|-- 1 point/1 --|-- 2 points/1 -|
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Weapons and Modules
Attribute-------|----Cost----|
=Projectiles====|============|
Pulse Gun-------|----- 1 ----|
Gatling Pulse---|----- 2 ----|
Blaster Cannon--|----- 2 ----|
Gatling Blaster-|----- 3 ----|
Quad Blaster----|----- 3 ----|
Repeater Gun----|----- 1 ----|
Tachyon Cannon--|----- 4 ----|
Tachyon Repeater|----- 8 ----|
Tachyon Driver--|----- 4 ----|
Plasma Charge---|----- 3 ----|
Missile Launcher|----- 1 ----|
=Beams==========|============|
Mining Beam-----|----- 1 ----|
Scatter Beam----|----- 2 ----|
Beamer----------|----- 3 ----|
Shock Beamer----|----- 3 ----|
Mega Beam-------|----- 4 ----|
=Point=Defense==|============|
Flak Cannon-----|----- 2 ----|
Particle Gun----|----- 2 ----|
Point Beam------|----- 2 ----|
=Misc===========|============|
Demeter Launcher|----- 2 ----|
Demeter Pod Lchr|----- 12 ---| 2
Weasel Gun------|----- 3 ----|
Pulsar Gun------|----- 4 ----|
Sidewinder------|----- 2 ----|
Railgun---------|----- 4 ----|
=Modules========|============|
Gosling Launcher|----- 3 ----|
Nano Matrix-----|----- 15 ---| 1
Gravitic Impeder|----- 6 ----|
Platform Faber--|Restricted for balance reasons
Impeder Faber---|----- 6 ----|
Dieterling Devic|----- 15 ---|
Flux Projector--| Restricted for AI reasons
Booster---------|----- 5 ----| 2
Aegis Deflector-| Restricted for balance reasons
Deflector Shield|----- 4 ----| 1 per 3 sections
Teller Torpedo--|----- 2 ----|
Gluon Bolter----|----- 3 ----|
Lancet Beam-----|----- 6 ----| 2
Frosch Gun------|----- 15 ---| 1
Gravity Beam----|----- 5 ----|
Rorschach-------|----- 6 ----|
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AI:
-Any AI and range may be chosen.
The Core:
-May be covered by other sections.
-Weapons or modules cannot be connected off the core.
-Cannot be small, civilian, or defense platform core.
Shields:
-Aegis shields are banned
-Deflector shields are allowed, but restricted to 1 Deflector Shield per 3 sections
Sections:
-Sections may not be scaled.
-Parenting between sections must be logical.
-Sections may overlap other sections within reason. No more than 25% can be covered by another section.
Weapons and Modules:
-Limited to 3 per sections
-Weapons and modules must rest, without overlapping, on its parent section. (It is not required that the entirety of the weapon or module be on the section)
-Weapons and modules may touch, and may cover the section, but again, may not overlap.
-All weapons must use their original arc.
Umm huh, didn't read that in the updated rules. And if your unwise enough to only use one deflector per ship, then you are doomed to failure. I wouldn't call using section 26 on the front of your ship shady, I would call it smart. Deflectors have recharge time, and even when a front section is deflectored it can't possibly protect the rest of your ship. I spent more then half my points protecting my ship, even more then half actually. So I wouldn't call spending 60 + points on defense cheap, I would call it thinking ahead. If your having a problem beating ships that are well protected in there frontal regions, do like me, find ways around it. I kill ships whether there front, sides, or rear are protected, no matter how many deflectors or what sections they use and where they use them. If your having problems beating ships with good section placement, then find ways to bypass and beat them. I have done so and quite successfully I may add. Or use more defenses yourself, you can't just rely on non built up sections and all firepower to win battles. You need defense and good section placement. Protecting your ship with a single section on the front is smart, not shady. I mean look at the piu its easy to beat, or Cmd Prompts Missile carrier entry awhile back,or the stalker dwarf version, I mean there all good designs. But there all beatable many ways over. Having a single section protecting the front of your ship is not unbeatable nor shady, just smart building and good section placement. Try a weasel gun, or other weapons to combat frontal section use. Or a good flanking ship works well. Plus this is a fleet tourney all the ships aren't gonna be right in front of ya, so your gonna have to protect more then just your front. On all my designs I have spent more then half my points on defense alone, and the results show that is wise. Stave off your oppoent and eventually they will fall, or out move your oppoent and they will fall sooner then later. And even if ya do have a section 26 on the front of your ship or other section, unless a target is sitting exactly in front of you, they can shoot around your front section easily. Tac's, missles, weasels, rail guns, etc. can get around or screw over good frontal protected sections. And even more I can think of in the ways of strategies. And even front deflectored sections are not unstoppable, they have a cool down and are torn up by even a half way decent ship. I make ships with a frontal section design, and none are perfect to say the least. Maybe 4 models out of 30 or 40 do extremely well against almost all of the competition. No ship is unbeatable , no matter where they put there sections, or how much they boost there hp. Theres always a ship out there, that will beat yours down. (even if they use the same point systems lol) Also I noticed that even when using the design, that you have absolutely horrid stats due to bulking up your defenses and section hp. Plus your firepower isn't as good as it could be, and you don't have the section amount you could have. So there are draw backs to each set up. Section placement should not be restricted, I mean size is already restricted so you can't really protect all that much with frontal sections. Plus you can't change the size of section 26 its against the rules. Frontal protection is limited even using one built up section, there is no guarantee that your foe will just sit there in front of you and attack just your front section. And even if he does, then deflectors are not unlimited. You can use weapons and strategies which bypass just sitting in front of someone and hoping to pound in just there frontal section. Find creative ways to overcome the enemy.and no single deflectored section covering the whole front.
Taking one big piece, putting it in front, buffing it and protecting it with one deflector is cheap. One should pay more for good defense.
Taking one big piece, putting it in front, buffing it
One should pay more for good defense.