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Design Approval Sector
Posted: Sun Nov 28, 2010 2:19 am
by Arcalane
As we're slowly gearing up for the trial, post any completed ship designs here. No discussion, no questions, just ships. One ship per post.
A name, image, full readout from [url=http://bsf_meta2_calculator.byethost17.com/index.php]W&W's ship stat calculator[/url], a blueprint, and all used sprites are the
utter minimum required . Any ships that do not provide all of these
will not be scanned and approved . Ships that are not approved
cannot be used.
Try and keep them all to the same format, ie;
Name
[image]
[stats]
[download links]
Re: Design Approval Sector
Posted: Mon Nov 29, 2010 7:25 pm
by STARSTRUCK
Re: Design Approval Sector
Posted: Mon Nov 29, 2010 9:25 pm
by STARSTRUCK
Re: Design Approval Sector
Posted: Mon Nov 29, 2010 9:32 pm
by STARSTRUCK
Re: Design Approval Sector
Posted: Mon Nov 29, 2010 10:35 pm
by STARSTRUCK
Re: Design Approval Sector
Posted: Tue Nov 30, 2010 5:15 am
by STARSTRUCK
Re: Design Approval Sector
Posted: Tue Nov 30, 2010 5:19 am
by STARSTRUCK
Re: Design Approval Sector
Posted: Fri Dec 03, 2010 10:12 pm
by STARSTRUCK
Re: Design Approval Sector
Posted: Thu Dec 16, 2010 2:49 am
by STARSTRUCK
Re: Design Approval Sector
Posted: Fri Jan 14, 2011 12:54 am
by vidboi
FF As Mk2 Corinth A
SMscreen044.png (3.49 KiB) Viewed 12471 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 850
Speed: 3.69
Acceleration : 0.1
Turning : 1.58
Power Core
1x Ultra-light
Propulsion
1x Light
1x Ultra-Light
Armament
2x Autocannon
2x Heavy Autocannon
Re: Design Approval Sector
Posted: Fri Jan 14, 2011 6:28 am
by vidboi
FF As Mk2 Corinth B
SMscreen043.png (2.71 KiB) Viewed 12459 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 730
Speed: 3.69
Acceleration : 0.1
Turning : 1.58
Power Core
1x Ultra-light
Propulsion
1x Light
1x Ultra-Light
Armament
2x Heavy Autocannon
1x Artillery
edit: i don't have a clue where the download went, but seeing as the image messed up, i'm guessing it was a posting error
Re: Design Approval Sector
Posted: Sun Jan 16, 2011 8:14 pm
by vidboi
ok, with squishy's permission, i shall now post all of the corinth variations in one post
FF As Mk2 Corinth A
Spoiler!
FF As mk2 Corinth A.png (3.49 KiB) Viewed 12429 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 850
Speed: 3.69
Acceleration : 0.1
Turning : 1.58
Power Core
1x Ultra-light
Propulsion
1x Light
1x Ultra-Light
Armament
2x Autocannon
2x Heavy Autocannon
FF As Mk2 Corinth B
Spoiler!
FF As mk2 Corinth B.png (2.71 KiB) Viewed 12429 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 730
Speed: 3.69
Acceleration : 0.1
Turning : 1.58
Power Core
1x Ultra-light
Propulsion
1x Light
1x Ultra-Light
Armament
2x Heavy Autocannon
1x Artillery
FF As Mk2 Corinth C
Spoiler!
FF As Mk2 Corinth C.png (2.5 KiB) Viewed 12429 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 805
Speed: 3.69
Acceleration : 0.1
Turning : 1.58
Power Core
1x Ultra-light
Propulsion
1x Light
1x Ultra-Light
Armament
1x Heavy Vulcan
1x Artillery
FF GI Mk2 Corinth D
Spoiler!
FF GI Mk2 Corinth D.png (3.16 KiB) Viewed 12429 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 925
Speed: 3.69
Acceleration : 0.1
Turning : 1.58
Power Core
1x Ultra-light
Propulsion
1x Light
1x Ultra-Light
Armament
2x Autocannon
1x Heavy Vulcan
FF GI Mk2 Corinth E
Spoiler!
FF GI Mk2 Corinth E.png (2.86 KiB) Viewed 12429 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 1150
Speed: 3.69
Acceleration : 0.1
Turning : 1.58
Power Core
1x Ultra-light
Propulsion
1x Light
1x Ultra-Light
Armament
2x Vulcan
FF Ar Mk2 Corinth F
Spoiler!
FF Ar Mk2 Corinth F.png (2.54 KiB) Viewed 12429 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 1380
Speed: 3.69
Acceleration : 0.1
Turning : 1.58
Power Core
1x Ultra-light
Propulsion
1x Light
1x Ultra-Light
Armament
2x CIWS Gun
FF FS Mk2 Corinth G
Spoiler!
FF FS Mk2 Corinth G.png (3.42 KiB) Viewed 12429 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 530
Speed: 2.39
Acceleration : 0.05
Turning : 1
Power Core
1x Ultra-light
Propulsion
2x Ultra-Light
Armament
2x Autocannon
1x Heavy Missile Array
2x CIWS Gun
FF As Mk2 Corinth H
Spoiler!
FF As Mk2 Corinth H.png (3.01 KiB) Viewed 12429 times
Size: 60
Mass: 3455/3600
Energy: 550/550
Section HP: 1175
Speed: 2.49
Acceleration : 0.05
Turning : 1.04
Power Core
1x Ultra-light
Propulsion
2x Ultra-Light
Armament
1x Vulcan
1x High Energy Laser
CVL FS Mk2 Corinth I
Spoiler!
CVL FS Mk2 Corinth I.png (2.31 KiB) Viewed 12429 times
Size: 60
Mass: 3600/3600
Energy: 550/550
Section HP: 1175
Speed: 2.39
Acceleration : 0.05
Turning : 1
Power Core
1x Ultra-light
Propulsion
2x Ultra-Light
Armament
2x Drone Bay
1x CIWS Gun
Re: Design Approval Sector
Posted: Sun Jan 23, 2011 8:56 pm
by vidboi
corrections for the G,H and I classes
Re: Design Approval Sector
Posted: Tue Jan 25, 2011 12:14 am
by STARSTRUCK
Re: Design Approval Sector
Posted: Sun Feb 06, 2011 6:31 am
by Squishy
Might want to think about utility ships and such.
DD Bai Ze
STATS: [OK ]
BLUEPRINT: [OK ]
WEAPONS/MODULE: [OK ]
Module representing Standard Engine: 0.02 Accel, 2.00 Speed, 0.40 Turning
DD Discord
STATS: [OK ]
BLUEPRINT: [OK ]
WEAPONS/MODULE: [OK ]
Module representing Standard Engine: 0.02 Accel, 2.00 Speed, 0.40 Turning
DD Tao Tie
STATS: [OK ]
BLUEPRINT: [OK ]
WEAPONS/MODULE: [OK ]
Module representing Standard Engine: 0.02 Accel, 1.00 Speed, 0.20 Turning
CVA Saggitarius
STATS: [OK ]
BLUEPRINT: [OK ]
WEAPONS/MODULE: [OK ]
Modules representing engines don't have Accel value. Who cares.
FF Sen
STATS: [OK ]
BLUEPRINT: [OK ]
WEAPONS/MODULE: [OK ]
Module representing engine doesn't match.
DD Askold
STATS: [OK ]
BLUEPRINT: [OK ]
WEAPONS/MODULE: [OK ]
Module representing Standard Engine: 0.02 Accel, 2.00 Speed, 0.40 Turning
BCV Camazotz
STATS: [OK ]
BLUEPRINT: [OK ]
Blueprint has extra 0.01 speed and turning
WEAPONS/MODULE: [OK ]
Module representing engine doesn't match.
CA Canopus
STATS: [OK ]
BLUEPRINT: [OK ]
WEAPONS/MODULE: [OK ]
Module representing Heavy Engine: 0.01 Accel, 1.00 Speed, 0.30 Turning
Mk2 Corinth Series
STATS: [OK ]
BLUEPRINT: [OK ]
WEAPONS/MODULE: [OK ]
FF FS Mk2 Corinth G: Heavy Missile Array is 0 arc, but can be 0.5 arc as in default
DD Kirino
STATS: [OK ]
BLUEPRINT: [OK ]
smart aleck description is missing
WEAPONS/MODULE: [Corrections Required ]
Module representing Heavy Engine: 0.01 Accel, 1.00 Speed, 0.30 Turning
Heavy Autocannons have 5 clipsize instead of 6, double check all weapons