Any attempts to blatantly (or even not-so-blatantly) abuse the rules are illegal, yes.
Remember these are real ships, so they should look the part.
Re: Crimson Coalition Blueprint Databank
Posted: Mon Nov 01, 2010 4:03 am
by Silverware
What about section merging to make sections larger but with the same level of detail, since many small and nice looking details need to be left out to make ships that are combat worthy.
Re: Crimson Coalition Blueprint Databank
Posted: Mon Nov 01, 2010 4:14 am
by Arcalane
Acceptable, as long as the ship is not merged into one (or several) giant sections. Just use common sense, please.
Re: Crimson Coalition Blueprint Databank
Posted: Mon Nov 01, 2010 4:23 am
by Silverware
Right Sense:Common acquired.
Re: Crimson Coalition Blueprint Databank
Posted: Mon Nov 01, 2010 7:12 am
by vidboi
20:28 Anna 2a) No section should have an HP of less than 50.
20:28 Anna Enjoy your new rule.
20:28 vidboi FFFFFFFFFFFFFFFFFFFFFFFF
thanks to this i am having to spend a long time merging sprites to allow my ships to pass this rules >=C
corinths are complete:
Re: Crimson Coalition Blueprint Databank
Posted: Mon Nov 01, 2010 8:22 am
by Arcalane
I'd suggest splitting the big centerpiece (the kinda U-shaped one) and the "neck" connector that has the vulcan on it on the E-Class up a bit, but otherwise the custom sections seem fairly reasonable.
Re: Crimson Coalition Blueprint Databank
Posted: Mon Nov 01, 2010 4:06 pm
by vidboi
yeah, the centre piece is a little large i thought, i'll split it in half. not sure what to do with the gun mount bit, the only sections i've merged into that are the hm_robobits tubey thing underneath (which was a 10hp aesthetics section anyway) and the weapon mounts on top, which aren't really necessary
Re: Crimson Coalition Blueprint Databank
Posted: Mon Nov 01, 2010 8:54 pm
by STARSTRUCK
CVA Purgatorio
Spoiler!
Size: 110
Used Mass: 12100/12100
Energy Consumption: 1180/1200
Speed: 1.49
Acceleration: 0.04
Turning: 0.64
Armor: 5340 HP
Power Core: Standard
Engines:
2x Light
Armament:
2x Heavy Autocannon
6x Drone Bay
This carrier should be more than sufficient for our purposes.
Re: Crimson Coalition Blueprint Databank
Posted: Tue Nov 02, 2010 5:30 am
by vidboi
wooo finally got through all the ships =D i made a new variant of each to try out as well, and - just to be helpful - i've including full specification documents for all the ships!
Re: Crimson Coalition Blueprint Databank
Posted: Tue Nov 02, 2010 2:45 pm
by STARSTRUCK
AT Mammoth
Spoiler!
Size: 100
Used Mass: 4000/10000
Energy Consumption: 760/800
Speed: 1
Acceleration: 0.05
Turning: 0.5
Armor: 2220 HP
Power Core: Heavy CiviTech
Engines:
2x Heavy CiviTech
Armament:
2x Heavy Autocannon
These (rather shoddy) transports are the workhorses of the Coalition's economy. Most of these are eventually jury-rigged to become CVA Purgatorios.
I know I'm not a designated shipbuilder, but would it be ok to post up a frigate/destroyer with a couple variants that I cobbled together just now out of boredom? I know they won't probably be used but just to share them as ideas before the game gets started. I'd put them in the rules thread but then in the rare chance that they were used then the AA could see them so.
Arty version, no point posting all the pics cause only the main gun and the speed/etc stats change.
Ed: New download cause I managed to do something horrific without noticing to the beamer variant (discovered to be a burst value of 90!!), fixed now. Ed2: Redid weapon positions too something abit more sensible.
You may want to update your ships, SS, or I can do it for you. Reload times on demeters are now 240 instead of 120.
Edit: Also, uh... why isn't the third Shipwright doing any shipbuilding? Get to it, Droid!
Re: Crimson Coalition Blueprint Databank
Posted: Sat Nov 06, 2010 3:38 am
by STARSTRUCK
Anna: Seeing as I'm currently nowhere near a computer that will run BSF (lol posting from cellphone), I'd appreciate it if somebody handled any changes that need to be made to the stats until I get home >_>
Re: Crimson Coalition Blueprint Databank
Posted: Sat Nov 06, 2010 6:40 am
by Droid
>.>
I built ships, and then the rules got updated whenever I finished them so they're illegal :/
Now pending my computer not having a hissyfit and spontaneously freezing...