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PostPosted: Mon Nov 01, 2010 3:25 am 
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Pseudofeline Overlord
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Any attempts to blatantly (or even not-so-blatantly) abuse the rules are illegal, yes.

Remember these are real ships, so they should look the part.

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PostPosted: Mon Nov 01, 2010 4:03 am 
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Commodore
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What about section merging to make sections larger but with the same level of detail, since many small and nice looking details need to be left out to make ships that are combat worthy.


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PostPosted: Mon Nov 01, 2010 4:14 am 
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Acceptable, as long as the ship is not merged into one (or several) giant sections. Just use common sense, please.

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PostPosted: Mon Nov 01, 2010 4:23 am 
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Commodore
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Right Sense:Common acquired.


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PostPosted: Mon Nov 01, 2010 7:12 am 
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Tournamentator
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20:28 SilverWingedSeraph 2a) No section should have an HP of less than 50.
20:28 SilverWingedSeraph Enjoy your new rule.
20:28 vidboi FFFFFFFFFFFFFFFFFFFFFFFF

thanks to this i am having to spend a long time merging sprites to allow my ships to pass this rules >=C

corinths are complete:


Attachments:
FF Corinth-Class blueprints_1.zip [28.49 KiB]
Downloaded 32 times

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PostPosted: Mon Nov 01, 2010 8:22 am 
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Pseudofeline Overlord
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I'd suggest splitting the big centerpiece (the kinda U-shaped one) and the "neck" connector that has the vulcan on it on the E-Class up a bit, but otherwise the custom sections seem fairly reasonable.

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PostPosted: Mon Nov 01, 2010 4:06 pm 
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Tournamentator
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yeah, the centre piece is a little large i thought, i'll split it in half. not sure what to do with the gun mount bit, the only sections i've merged into that are the hm_robobits tubey thing underneath (which was a 10hp aesthetics section anyway) and the weapon mounts on top, which aren't really necessary

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PostPosted: Mon Nov 01, 2010 8:54 pm 
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Location: sent milady ;)
CVA Purgatorio
Image
Spoiler: show
Size: 110
Used Mass: 12100/12100
Energy Consumption: 1180/1200
Speed: 1.49
Acceleration: 0.04
Turning: 0.64
Armor: 5340 HP

Power Core: Standard

Engines:
2x Light

Armament:
2x Heavy Autocannon
6x Drone Bay


This carrier should be more than sufficient for our purposes.


Attachments:
CVA Purgatorio.shp [8.16 KiB]
Downloaded 38 times
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PostPosted: Tue Nov 02, 2010 5:30 am 
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Tournamentator
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Joined: Mon Mar 08, 2010 5:14 am
Posts: 669
Location: UK
wooo finally got through all the ships =D i made a new variant of each to try out as well, and - just to be helpful - i've including full specification documents for all the ships!


Attachments:
DD Sparta+FF Corinth+sprites.zip [66.65 KiB]
Downloaded 30 times

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PostPosted: Tue Nov 02, 2010 2:45 pm 
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AT Mammoth
Image
Spoiler: show
Size: 100
Used Mass: 4000/10000
Energy Consumption: 760/800
Speed: 1
Acceleration: 0.05
Turning: 0.5
Armor: 2220 HP

Power Core: Heavy CiviTech

Engines:
2x Heavy CiviTech

Armament:
2x Heavy Autocannon

These (rather shoddy) transports are the workhorses of the Coalition's economy. Most of these are eventually jury-rigged to become CVA Purgatorios.


CVA Purgatorio Elite
Image
Spoiler: show
Size: 120
Mass: 14400/14400
Energy: 1660/1850
Section HP: 4840
Speed: 1.25
Acceleration: 0.04
Turning: 0.54

Power Core
1x Heavy

Propulsion
2x Light

Armament
12x Drone Bay

What can I say? I still like drones, even post-nerf.


CL Inferno
Image
Spoiler: show
Size: 120
Mass: 14400/14400
Energy: 1200/1200
Section HP: 6240
Speed: 1.7
Acceleration: 0.04
Turning: 0.5

Power Core
1x Standard

Propulsion
1x Heavy

Armament
4x Autocannon
8x Artillery

Another variant. This one is significantly faster and packs a mean artillery-based punch.

DD Dir
Image
Spoiler: show
Size: 75
Mass: 5625/5625
Energy: 770/850
Section HP: 1720
Speed: 2.5
Acceleration: 0.06
Turning: 0.93

Power Core
1x Light

Propulsion
1x Standard

Armament
4x Heavy Autocannon
4x CIWS Gun

WHERE'S YOUR PD fnarr fnarr effing fnarr. Defensive support vessel.

FR Sokol
Image
Spoiler: show
Size: 70
Mass: 4900/4900
Energy: 740/850
Section HP: 1155
Speed: 1.84
Acceleration: 0.05
Turning: 0.8

Power Core
1x Light

Propulsion
1x Light

Modules
1x Large Sensor Array

This fragile sensor craft only ever retreats.


Attachments:
File comment: With SB4s and all. These are the absolute latest versions, with unscrewed cores sprites.
SS-CCships.rar [22.64 KiB]
Downloaded 40 times
FR Sokol.shp [4.94 KiB]
Downloaded 32 times
DD Dir.shp [6.43 KiB]
Downloaded 33 times
CVA Purgatorio Elite.shp [9.62 KiB]
Downloaded 28 times
CL Inferno.shp [9.29 KiB]
Downloaded 30 times
AT Mammoth.shp [6.96 KiB]
Downloaded 30 times
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PostPosted: Thu Nov 04, 2010 10:13 am 
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Commander
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Posts: 135
Location: UK
I know I'm not a designated shipbuilder, but would it be ok to post up a frigate/destroyer with a couple variants that I cobbled together just now out of boredom? I know they won't probably be used but just to share them as ideas before the game gets started. I'd put them in the rules thread but then in the rare chance that they were used then the AA could see them so.

Image

Arty version, no point posting all the pics cause only the main gun and the speed/etc stats change.

Ed: New download cause I managed to do something horrific without noticing to the beamer variant (discovered to be a burst value of 90!!), fixed now. Ed2: Redid weapon positions too something abit more sensible.


Attachments:
FF-Brimstone series.rar [11.27 KiB]
Downloaded 28 times

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Last edited by Rugdumph on Sat Nov 06, 2010 7:47 am, edited 4 times in total.
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PostPosted: Thu Nov 04, 2010 10:55 am 
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Lieutenant Commander
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Joined: Mon Jul 26, 2010 9:51 am
Posts: 74
Arrowhead-Class frigate
Image
Spoiler: show
Size: 140
Mass: 19450/19600
Energy: 2130/2400
Section HP: 5940
Speed: 2.17
Acceleration: 0.05
Turning: 0.8

Power Core
1x Ultra-Heavy

Propulsion
3x Standard

Armament
2x Heavy Autocannon
4x Heavy Vulcan
2x Heavy Missile Array
6x CIWS Gun


Manta-Class Frigate
Image
Spoiler: show
Size: 110
Mass: 12100/12100
Energy: 1850/1850
Section HP: 3870
Speed: 2.41
Acceleration: 0.05
Turning: 0.62

Power Core
1x Heavy

Propulsion
1x Heavy
2x Speed Assist

Armament
1x Drone Bay
4x High Energy Laser
2x CIWS Gun


ThatLittleFucker-Class artillery platform
Image
Spoiler: show
Size: 45
Mass: 2025/2025
Energy: 390/400
Section HP: 355
Speed: 3.58
Acceleration: 0.05
Turning: 0.69

Power Core
1x Standard CiviTech

Propulsion
1x Acceleration Assist
1x Agility Assist
3x Speed Assist

Armament
1x Artillery


Attachments:
ARW-001.shp [12.98 KiB]
Downloaded 27 times
MTA-001.shp [7.27 KiB]
Downloaded 21 times
TLF-001.shp [3.43 KiB]
Downloaded 28 times

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Atomic Avocado wrote:
Think about section spam like this.
Congrats! Youve been promoted to head designer for a car company! Now for your first design are you going to cover the car in tires? In axles? In bumpers? NO! Your going design something that uses the right parts for the right places.


Orelius's Hopefully Decent Ships!
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PostPosted: Fri Nov 05, 2010 5:18 pm 
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aka SilverWingedHerpaderp
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You may want to update your ships, SS, or I can do it for you. Reload times on demeters are now 240 instead of 120.

Edit: Also, uh... why isn't the third Shipwright doing any shipbuilding? Get to it, Droid!

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PostPosted: Sat Nov 06, 2010 3:38 am 
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Posts: 340
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SWS: Seeing as I'm currently nowhere near a computer that will run BSF (lol posting from cellphone), I'd appreciate it if somebody handled any changes that need to be made to the stats until I get home >_>


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PostPosted: Sat Nov 06, 2010 6:40 am 
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Posts: 1173
Location: Canada
>.>
I built ships, and then the rules got updated whenever I finished them so they're illegal :/
Now pending my computer not having a hissyfit and spontaneously freezing...


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