Crimson Coalition Blueprint Databank

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Arcalane
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Crimson Coalition Blueprint Databank

Post by Arcalane »

Follow the public design rules. That's it. Anything goes!

You have no defined aesthetic requirements at this stage. I suggest you confer amongst yourselves and decide on one if more than one of you will be designing ships.

Don't forget you need to include red markings on your ships!

Ed: Please remember to include blueprints and working with your downloads so we can doublecheck things more easily.
  /l、
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vidboi
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Re: Crimson Coalition Blueprint Databank

Post by vidboi »

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couple of realistic horsemonsteresque meta build ships i've been working on. first would be a light frigate/reconnaisance ship, the second a heavier destroyer/cruiser. neither is finished (markings... =/ ) , especially the second, where i plan to rebuild the nose as i'm not too happy with it (and it needs to be a bit larger, it has about 400 mass worth's of armour only ^^;)

not sure what you guys think, whether we should go for something like this or something different
Last edited by vidboi on Sat Oct 30, 2010 6:27 am, edited 1 time in total.
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Cynsye
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Re: Crimson Coalition Blueprint Databank

Post by Cynsye »

Never mind, Arca broke it.
Spoiler!
Image

Its tiny but its cheap and damn fast. FEAR IT! :D

Now to find where the hell I put the design notes to actually tell you what the power core and engines are on the thing.

Size: 35
Mass: 1225/1225
Energy: 180/400
Section HP: 355
Speed: 3.51
Acceleration: 0.07
Turning: 1.47

Power Core
1x Standard CiviTech

Propulsion
1x Ultra-Light

Armament
1x Autocannon
Last edited by Cynsye on Thu Nov 04, 2010 1:35 pm, edited 5 times in total.
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STARSTRUCK
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Re: Crimson Coalition Blueprint Databank

Post by STARSTRUCK »

Could we perhaps have each commander design his own ships and comprise his fleet out of a majority of those? If it gets too complicated, we could always limit the faction to two or three shipbuilders max and rely on those for the entire fleet. Your thoughts, guys?

From a design standpoint, I want to stop nothing short of victory. The ships I'll build will m/p be incredibly spindly to minimize their frontal profile. They'll be supported by practically unarmed COCKBLOCK shield ships that sidle up to the enemy and serve only to take damage (and spew debris).

Askold-class
Image

Scorpion-class
Image

Keter-class
Image
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Da_Dooley
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Re: Crimson Coalition Blueprint Databank

Post by Da_Dooley »

When you say "public design rules", I assume you refer to the metagame building rules v3.14?
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Arcalane
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Re: Crimson Coalition Blueprint Databank

Post by Arcalane »

Da_Dooley wrote:When you say "public design rules", I assume you refer to the metagame building rules v3.14?
Correct.
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Rugdumph
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Re: Crimson Coalition Blueprint Databank

Post by Rugdumph »

Got a free day tuesday so I'll try and pump out something then, but I'm really liking what you guys have done so far.

@STARSTRUCK: I like that idea, will definitely give the sense of a coalition without (hopefully) being too complicated.

Ed: Oh and bravo to whoever made the custom rank bars!
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Re: Crimson Coalition Blueprint Databank

Post by vidboi »

well, i've finished my first fully compliant ship for the CC. i've decided on using greek god/city state names, so of course, THIS IS SPARTA!
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DD Sparta-Class

it's a size 80, longish range ship that packs a pretty hefty punch in combat
DD Sparta-Class.shp
(12.28 KiB) Downloaded 414 times
Spoiler!
specifications:
size: 80
used mass: 6400/6400
used power: 550/550
core: ultra light
power plant: 1 standard engine
armament: 2 artillery, 2 heavy missile arrays
armour mass: 1760
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vidboi
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Re: Crimson Coalition Blueprint Databank

Post by vidboi »

Another ship, the FF Corinth-Class: a fast attack frigate that currently has 2 variants
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The corinth A has a heavy vulcan and an artillery, the corinth B has 2 vulcans, i'll put full specs up when i'm less sleepy...
Spoiler!
specifications:
size: 60
used mass: 3600/3600
used power: 550/550
core:ultra light
power plant: 1 light engine, 1 ultra-light engine
armament: A variant: 1 artillery, 1 heavy vulcan
B variant: 2 vulcans
Attachments
FF Corinth B-Class.shp
(7.15 KiB) Downloaded 388 times
FF Corinth A-Class.shp
(7.15 KiB) Downloaded 395 times
Last edited by vidboi on Sun Oct 31, 2010 8:52 pm, edited 1 time in total.
There is no OP, there is only more boosters...
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Da_Dooley
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Re: Crimson Coalition Blueprint Databank

Post by Da_Dooley »

Without further ado, I present the Incorruptible-class Gunboat.
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Despite it's ugly looks, it is a highly survivable craft that can easily unload into enemies with it's autocannons.
Spoiler!
Sprites Used:
Kae_gnr-sw3
Kae_msc-sw
Kae_dtl-sw
Kae_sml-sw
HorseMonster_DetailedWeapons
HorseMonster_RocketBits
fraxy_sprites
Spoiler!
Specs:
Size - 75
Used Mass - 4705/5625
Used Power - 370/850
Core - Light
Engines - Light (1)
Armament - Heavy Autocannon (2), Autocannon (1)
Armor Total - 2050
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Droid
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Re: Crimson Coalition Blueprint Databank

Post by Droid »

Image
Crimson Coalition Carapace Cruiser Crab
Can't correctly comprehend code causing creation...
Spoiler!
Size: 125
Used Mass: 15625/15625
Energy Consumption: 850/850
Core - Light
Engines - Standard(1), Accel Assist(2), Speed Assist(2)
Armament - Artillery(3)
Armor Total - 11120
Speed - 1.21344
Acceleration - 0.0304
Turning - 0.35936
Spoiler!
Ungh I suck at this.

I heard artillery was good. So I stuck artillery on it. Big sections in front to soak artillery splash, hopefully. Might need to shift some speed/accel over to turning if its having a hard time keeping its front pointed at stuff.

Please don't flank me.
Attachments
Crab Alpha.shp
I suck don't I.
(8.59 KiB) Downloaded 419 times
STARSTRUCK
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Re: Crimson Coalition Blueprint Databank

Post by STARSTRUCK »

Battle-ready Scorpions and Askolds all up in this bitch.

DD Askold
Image
Spoiler!
Size: 75
Mass: 5625/5625
Energy: 660/850
Section HP: 1840
Speed: 2.5
Acceleration: 0.06
Turning: 0.93

Power Core
1x Light

Propulsion
1x Standard

Armament
4x Heavy Autocannon
1x Drone Bay
CA Scorpion
Image
Spoiler!
Size: 130
Mass: 16900/16900
Energy: 1200/1200
Section HP: 10080
Speed: 1.45
Acceleration: 0.03
Turning: 0.43

Power Core
1x Standard

Propulsion
1x Heavy

Armament
6x Heavy Autocannon
1x Artillery
2x Drone Bay
EDIT: New, overhauled versions of the ships have been uploaded. This should improve their survivability from all directions... somewhat >_>

EDIT2: SCREENSHOTS 404'D DUE TO ME BEING A RAGING FAGGOT ON IRC
Attachments
DD Askold.shp
(5.76 KiB) Downloaded 399 times
CA Scorpion.shp
(10.04 KiB) Downloaded 395 times
Last edited by STARSTRUCK on Mon Nov 01, 2010 12:17 am, edited 1 time in total.
Cynsye
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Re: Crimson Coalition Blueprint Databank

Post by Cynsye »

Image

Another pretty fast ship, the Aucrett.

-Armament not final... thinking HAC's would probably be more effective.-

Ditched the vulcans, slapped myself for failing at math and put a smaller engine on it. Overall works quite well. Those 2 CIWS modules do a damn good job clearing up artillery fire. Possibility for a small dedicated CIWS platform? *experiments*
Spoiler!
Size: 65
Mass: 4225/4225
Energy: 480/550
Section HP: 1755
Speed: 2.13
Acceleration: 0.06
Turning: 0.92

Power Core
1x Ultra-light

Propulsion
1x Light

Armament
3x Heavy Autocannon
2x CIWS Gun
Ver2, now with extra PD

Image
Spoiler!
Size: 65
Mass: 4225/4225
Energy: 550/550
Section HP: 1775
Speed: 2.13
Acceleration: 0.06
Turning: 0.92

Power Core
1x Ultra-light

Propulsion
1x Light

Armament
3x Autocannon
4x CIWS Gun
EDIT: There may be some odd parenting in them somewhere... ill have to inspect.
Last edited by Cynsye on Wed Nov 03, 2010 2:58 pm, edited 7 times in total.
Image
vidboi
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Re: Crimson Coalition Blueprint Databank

Post by vidboi »

fleet1.png
okay, plenty of variants of the sparta and the corinth for you to play around with and see what works best as a fleet

key to suffixes:
As - Assault: designed for taking on capital ships
GI - Gunboat Interceptor: designed for attacking small fast vessel such as frigates and corvettes that could pose a risk to other vessels in the fleet
FS - Fire Support: armed with long rnaged weaponry to soften up enemy vessels
Attachments
FF Corinth-Class blueprints.zip
(15.64 KiB) Downloaded 409 times
DD Sparta-Class Blueprints.zip
(21.72 KiB) Downloaded 403 times
There is no OP, there is only more boosters...
Droid
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Re: Crimson Coalition Blueprint Databank

Post by Droid »

Trying something more rule-abusive...tournament style.

Image
Spoiler!
Size: 100
Used Mass: 10000/10000
Energy Consumption: 850/850
Core - Light
Engines - Standard(1)
Armament - Autocannon(20)
Armor Total - 4555
Speed - 1.406
Acceleration - 0.0335
Turning - 0.5215
But ma, so little HP!
Worry not, the ship's only important sections have 2270 HP apiece. The rest consist of 1-HP "sections" to make it have the correct size (and so it actually looks like a ship and not a pair of sections on a core, but 99% of the time that's what it'll actually be.)

Donno how good it actually is, or if its even legal haha.
158 effective DPS.

I wish I had deflectors, then this thing would be invul (it'll lose all its 1-hp sections and perma-deflector its two remaining ones \o/)
Crutch Alpha.shp
(9.25 KiB) Downloaded 393 times
Well, now this ship is completely illegal, but it was worth a shot. Mission accomplished.
Last edited by Droid on Mon Nov 01, 2010 7:55 am, edited 2 times in total.
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