Crimson Coalition Blueprint Databank
Crimson Coalition Blueprint Databank
Follow the public design rules. That's it. Anything goes!
You have no defined aesthetic requirements at this stage. I suggest you confer amongst yourselves and decide on one if more than one of you will be designing ships.
Don't forget you need to include red markings on your ships!
Ed: Please remember to include blueprints and working with your downloads so we can doublecheck things more easily.
You have no defined aesthetic requirements at this stage. I suggest you confer amongst yourselves and decide on one if more than one of you will be designing ships.
Don't forget you need to include red markings on your ships!
Ed: Please remember to include blueprints and working with your downloads so we can doublecheck things more easily.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Re: Crimson Coalition Blueprint Databank
not sure what you guys think, whether we should go for something like this or something different
Last edited by vidboi on Sat Oct 30, 2010 6:27 am, edited 1 time in total.
There is no OP, there is only more boosters...
Re: Crimson Coalition Blueprint Databank
Never mind, Arca broke it.
Spoiler!
Last edited by Cynsye on Thu Nov 04, 2010 1:35 pm, edited 5 times in total.

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Re: Crimson Coalition Blueprint Databank
Could we perhaps have each commander design his own ships and comprise his fleet out of a majority of those? If it gets too complicated, we could always limit the faction to two or three shipbuilders max and rely on those for the entire fleet. Your thoughts, guys?
From a design standpoint, I want to stop nothing short of victory. The ships I'll build will m/p be incredibly spindly to minimize their frontal profile. They'll be supported by practically unarmed COCKBLOCK shield ships that sidle up to the enemy and serve only to take damage (and spew debris).
Askold-class

Scorpion-class

Keter-class

From a design standpoint, I want to stop nothing short of victory. The ships I'll build will m/p be incredibly spindly to minimize their frontal profile. They'll be supported by practically unarmed COCKBLOCK shield ships that sidle up to the enemy and serve only to take damage (and spew debris).
Askold-class

Scorpion-class

Keter-class

- Da_Dooley
- Commander
- Posts: 125
- Joined: Wed Jan 06, 2010 7:26 am
- Location: Looking for that damned supermarket...
Re: Crimson Coalition Blueprint Databank
When you say "public design rules", I assume you refer to the metagame building rules v3.14?
I'm still alive, motherfuckers.
Re: Crimson Coalition Blueprint Databank
Correct.Da_Dooley wrote:When you say "public design rules", I assume you refer to the metagame building rules v3.14?
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Re: Crimson Coalition Blueprint Databank
Got a free day tuesday so I'll try and pump out something then, but I'm really liking what you guys have done so far.
@STARSTRUCK: I like that idea, will definitely give the sense of a coalition without (hopefully) being too complicated.
Ed: Oh and bravo to whoever made the custom rank bars!
@STARSTRUCK: I like that idea, will definitely give the sense of a coalition without (hopefully) being too complicated.
Ed: Oh and bravo to whoever made the custom rank bars!
"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here." - Wolf (S.T.A.L.K.E.R.)
Re: Crimson Coalition Blueprint Databank
well, i've finished my first fully compliant ship for the CC. i've decided on using greek god/city state names, so of course, THIS IS SPARTA!
DD Sparta-Class
it's a size 80, longish range ship that packs a pretty hefty punch in combat
DD Sparta-Class
it's a size 80, longish range ship that packs a pretty hefty punch in combat
Spoiler!
There is no OP, there is only more boosters...
Re: Crimson Coalition Blueprint Databank
Another ship, the FF Corinth-Class: a fast attack frigate that currently has 2 variants
The corinth A has a heavy vulcan and an artillery, the corinth B has 2 vulcans, i'll put full specs up when i'm less sleepy...
The corinth A has a heavy vulcan and an artillery, the corinth B has 2 vulcans, i'll put full specs up when i'm less sleepy...
Spoiler!
- Attachments
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FF Corinth B-Class.shp
- (7.15 KiB) Downloaded 529 times
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FF Corinth A-Class.shp
- (7.15 KiB) Downloaded 532 times
Last edited by vidboi on Sun Oct 31, 2010 8:52 pm, edited 1 time in total.
There is no OP, there is only more boosters...
- Da_Dooley
- Commander
- Posts: 125
- Joined: Wed Jan 06, 2010 7:26 am
- Location: Looking for that damned supermarket...
Re: Crimson Coalition Blueprint Databank
Without further ado, I present the Incorruptible-class Gunboat.
Despite it's ugly looks, it is a highly survivable craft that can easily unload into enemies with it's autocannons. Spoiler!
Spoiler!
I'm still alive, motherfuckers.
Re: Crimson Coalition Blueprint Databank

Crimson Coalition Carapace Cruiser Crab
Can't correctly comprehend code causing creation...
Spoiler!
Spoiler!
- Attachments
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Crab Alpha.shp
- I suck don't I.
- (8.59 KiB) Downloaded 558 times
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- Moderator
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- Joined: Wed Mar 03, 2010 3:46 pm
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Re: Crimson Coalition Blueprint Databank
Battle-ready Scorpions and Askolds all up in this bitch.
DD Askold
CA Scorpion
EDIT: New, overhauled versions of the ships have been uploaded. This should improve their survivability from all directions... somewhat >_>
EDIT2: SCREENSHOTS 404'D DUE TO ME BEING A RAGING FAGGOT ON IRC
DD Askold

Spoiler!

Spoiler!
EDIT2: SCREENSHOTS 404'D DUE TO ME BEING A RAGING FAGGOT ON IRC
- Attachments
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DD Askold.shp
- (5.76 KiB) Downloaded 537 times
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CA Scorpion.shp
- (10.04 KiB) Downloaded 563 times
Last edited by STARSTRUCK on Mon Nov 01, 2010 12:17 am, edited 1 time in total.
Re: Crimson Coalition Blueprint Databank

Another pretty fast ship, the Aucrett.
-Armament not final... thinking HAC's would probably be more effective.-
Ditched the vulcans, slapped myself for failing at math and put a smaller engine on it. Overall works quite well. Those 2 CIWS modules do a damn good job clearing up artillery fire. Possibility for a small dedicated CIWS platform? *experiments*
Spoiler!

Spoiler!
Last edited by Cynsye on Wed Nov 03, 2010 2:58 pm, edited 7 times in total.

Re: Crimson Coalition Blueprint Databank
key to suffixes:
As - Assault: designed for taking on capital ships
GI - Gunboat Interceptor: designed for attacking small fast vessel such as frigates and corvettes that could pose a risk to other vessels in the fleet
FS - Fire Support: armed with long rnaged weaponry to soften up enemy vessels
- Attachments
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- FF Corinth-Class blueprints.zip
- (15.64 KiB) Downloaded 544 times
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- DD Sparta-Class Blueprints.zip
- (21.72 KiB) Downloaded 532 times
There is no OP, there is only more boosters...
Re: Crimson Coalition Blueprint Databank
Trying something more rule-abusive...tournament style.

But ma, so little HP!
Worry not, the ship's only important sections have 2270 HP apiece. The rest consist of 1-HP "sections" to make it have the correct size (and so it actually looks like a ship and not a pair of sections on a core, but 99% of the time that's what it'll actually be.)
Donno how good it actually is, or if its even legal haha.
158 effective DPS.
I wish I had deflectors, then this thing would be invul (it'll lose all its 1-hp sections and perma-deflector its two remaining ones \o/)
Well, now this ship is completely illegal, but it was worth a shot. Mission accomplished.

Spoiler!
Worry not, the ship's only important sections have 2270 HP apiece. The rest consist of 1-HP "sections" to make it have the correct size (and so it actually looks like a ship and not a pair of sections on a core, but 99% of the time that's what it'll actually be.)
Donno how good it actually is, or if its even legal haha.
158 effective DPS.
I wish I had deflectors, then this thing would be invul (it'll lose all its 1-hp sections and perma-deflector its two remaining ones \o/)
Well, now this ship is completely illegal, but it was worth a shot. Mission accomplished.
Last edited by Droid on Mon Nov 01, 2010 7:55 am, edited 2 times in total.