Weapons/Modules Ideas/To-Do
Posted: Thu May 06, 2010 4:06 am
To-Do:
Colony Modules
Essential for the habitation of previously uncolonized planets, the Colony Module is packed with prefab structures and equipment to help kickstart colony development.
Sensor Modules
Ranging in size from small electronics suites to full-blown AWACS rigs, Sensor Modules are vital to fleet operations. All ships have basic sensors, but sometimes, dedicated equipment is required.
Troop Transport Module
Bunks, habitation, training areas, etc. etc. for marines and groundpounders. Absolutely vital for planetary invasion if the residents are unwilling to simply hand over control to your empire.
~~
Ideas:
None yet.
Colony Modules
Essential for the habitation of previously uncolonized planets, the Colony Module is packed with prefab structures and equipment to help kickstart colony development.
Sensor Modules
Ranging in size from small electronics suites to full-blown AWACS rigs, Sensor Modules are vital to fleet operations. All ships have basic sensors, but sometimes, dedicated equipment is required.
Troop Transport Module
Bunks, habitation, training areas, etc. etc. for marines and groundpounders. Absolutely vital for planetary invasion if the residents are unwilling to simply hand over control to your empire.
~~
Ideas:
None yet.