Weapons/Modules Ideas/To-Do

For GM-designed ships and tech/etc.
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Arcalane
Pseudofeline Overlord
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Location: UK

Weapons/Modules Ideas/To-Do

Post by Arcalane »

To-Do:
Colony Modules
Essential for the habitation of previously uncolonized planets, the Colony Module is packed with prefab structures and equipment to help kickstart colony development.

Sensor Modules
Ranging in size from small electronics suites to full-blown AWACS rigs, Sensor Modules are vital to fleet operations. All ships have basic sensors, but sometimes, dedicated equipment is required.

Troop Transport Module
Bunks, habitation, training areas, etc. etc. for marines and groundpounders. Absolutely vital for planetary invasion if the residents are unwilling to simply hand over control to your empire.

~~

Ideas:
None yet.
  /l、
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HorseMonster
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Re: Weapons/Modules Ideas/To-Do

Post by HorseMonster »

Future Technology ideas:

Particle Acceleration technologies

Ion Cannons
Ion cannons are powerful particle accelerators that fire powerful bursts of charged particles. They have very short range and consume an incredible quantity of power, but to immense damage. Based on the Particle rifle weapon.

Ion cannon
The "standard" ion cannon, for use on medium sized warships.

Ion repeater
Burst firing version of the Ion cannon, larger, designed for use on large warships.

Ion Engines
as imperial modules

Particle Beams
as imperial modules
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