Imperial Technological Archive

For GM-designed ships and tech/etc.
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HorseMonster
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Imperial Technological Archive

Post by HorseMonster »

This is a list of equipment that is employed by the Coalition Navy after the Collapse.

Armaments

Particle Beams
"Mainstay" Beam weapons found on imperial ships, they have short durations and relatively short ranges but do high damage. They are large weapons with high power requirements, but are completely superior to early laser weapons.

Particle Beam (Beamer)
Turning: 4
Arc Range: 60
Damage: 8
Range: 800
Fire Rate: 0
Clip Size: 1
Reload: 150
Deviation: 0.10
Initial Deviation: 0
Duration: 30
Hit Points: 100

Mass: 550
Power: 120

Heavy Particle Beam (Beamer)
Turning: 2
Arc Range: 60
Damage: 10
Range: 900
Fire Rate: 0
Clip Size: 1
Reload: 180
Deviation: 0.10
Initial Deviation: 0
Duration: 40
Hit Points: 150

Mass: 800
Power: 220

Particle Cannons
Energy projectiles. Ion cannons do heavy damage and fire in bursts but have limited range, Neutron cannons have much longer ranges but have very poor rates of fire.

Ion Repeater (particle rifle)
Turning: 4
Deviation: 3
Range: 600
Damage: 35
Arc Range: 60
Fire Rate: 4
Clip Size: 2
Reload: 60
Bullet Speed: 20

Mass: 130
Power: 90

Ion Cannon (particle Cannon)
Turning: 3
Deviation: 2
Range: 800
Damage: 80
Arc Range: 60
Fire Rate: 0
Clip Size: 1
Reload: 100
Bullet Speed: 24

Mass: 600
Power: 220

Neutron Cannon (particle cannon)
Turning: 2
Deviation: 1
Range: 1000
Damage: 60
Arc Range: 50
Fire Rate: 0
Clip Size: 1
Reload: 80
Bullet Speed: 24

Mass: 500
Power: 250

Kinetic Weapons
Boom boom. The Coalition is not lacking when it comes to kinetic weaponry either.

"Thor's Hammer", Coalition Railcannon (Tacnuke)
Turning: 0.75
Deviation: 0
Range: 1500
Damage: 100
Bullet Speed: 35
Arc Range: 45
Fire Rate: 0
Clip Size: 1
Reload: 150
Hit Points: 150

min explosion: 35
Explosion inc: 0
Fuse variance: 0

Mass: 650
Power: 300

A re-engineering of pre-Collapse magnetic acceleration technology, the Thor's Hammer packs impressive amounts of firepower into a single shot. It is not a weapon to be trifled with, and batteries of these make up the primary armament of many Imperial vessels.

"Shredder", Coalition Vulcan (vulcan)
Turning: 6
Deviation: 7.5
Range: 750
Damage: 3
Arc Range: 115
Fire Rate: 3
Clip Size: 75
Reload: 300
Bullet Speed: 25
Hit Points: 100
Burst: 2

Mass: 350
Power: 50

A unique design with two firing mechanisms instead of one, the Shredder is inaccurate but hoses down a large area quite effectively. Prolonged barrages will methodically grind up opponents.

"Seeker", Coalition Missile Launcher (High-Velocity Rocket)
Deviation: 5
Range: 1000
Damage: 30
Arc Range: 0.5
Fire Rate: 5
Clip Size: 3
Reload: 225
Bullet Speed: 8
Shot Accel: 8
Shot Maxspeed: 24
Interceptability: 0.1
Shot Tracking: 4
Launcher Arc: 115
Hit Points: 100

Mass: 785
Power: 50

An enhanced Missile Launcher employed by Coalition Forces. What more needs to be said?

"Starstorm", Nuclear Multiple Independent-Tracking Warhead 'MIRV' Missile (Nuclear MIRV)
Deviation: 0
Range: 1500
Damage: N/A
Arc Range: 0.5
Fire Rate: 15
Clip Size: 3
Reload: 150?
Bullet Speed: 10
Interceptability: 1
Shot Tracking: 1
Launcher Arc: 45
Hit Points: 300

MIRV Proximity Range: 500
Submissile Quantity: 5
Submissile Tracking: 1
Submissile Scatter: 25
Submissile Speed: 10
Submissile Lifetime: 105
Submissile Damage: 10
Submissile Blast Radius: 50
Submissile Interceptability: 0.5
Submissile Acceleration: 1
Submissile Maximum Speed: 15

Mass: 1750
Power: 250

A powerful new Coalition weapon based on old nuclear missiles, the Starstorm saturates a small area with small-scale nuclear warheads. The saturation effect is deadly to larger ships; though each individual warhead inflicts only minor damage, the sheer number of warheads in a combined volley attack will soon blast apart even the most resilient starship armour, and the tremors sent through the ship's structure can cause significant internal damage.

Propulsion

Ion Engines
Power intensive, but lightweight engines, they are powerful in terms of speed and turning, but are lacking in acceleration and are also fairly fragile compared to thermal rockets.

Heavy
Speed output: 34300
Acceleration output: 430
Turning output: 8700
Hit Points: 240

Mass: 1600
Energy Drain: 1120

Standard
Speed output: 19680
Acceleration output: 270
Turning output: 6260
Hit Points: 160

Mass: 1120
Energy Drain: 450

Light
Speed output: 12600
Acceleration output: 210
Turning output: 4680
Hit Points: 80

Mass: 720
Energy Drain: 405

Power Generation

Fusion Cores
Fusion cores produce tremendous quantities of power but are heavy and easily damaged.

Massive
Core Integrity: 600
Power output: 5600
Mass: 7800

Ultra-Heavy
Core Integrity: 500
Power output: 3600
Mass: 5400

Heavy
Core Integrity: 400
Power output: 2775
Mass: 3840

Standard
Core Integrity: 300
Power output: 1800
Mass: 2640

Light
Core Integrity: 175
Power output: 1275
Mass: 1250
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