CU: Plans for CU

Carpe that Universum

Moderators: th15, Moderators

Locked
th15
Administrator
Posts: 947
Joined: Sun May 13, 2007 12:01 am

CU: Plans for CU

Post by th15 »

I still do plan on making this game, I like the concept (no it won't really take time away from BSF). However it's not working as well as I'd like it to right now. As it stands gameplay is most tempo driven. I want to take it further than that and make the tie the gameplay in closer with the melody or beat of the music rather than just tempo.

I'll probably rip the entire 2nd level out and re-do it. Need to come up with a nice new enemy type first though.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Kaelis
Moderator
Posts: 1590
Joined: Fri Dec 14, 2007 4:46 am

Re: Plans for CU

Post by Kaelis »

th15 wrote:I want to take it further than that and make the tie the gameplay in closer with the melody or beat of the music rather than just tempo.
Idea: analaze the music (beats, trebles, number and loudness of instruments/channels) and introduce a correlation between the results and the number/kind of enemies, speed, difficulty etc.
User avatar
Verminator
Captain
Captain
Posts: 390
Joined: Sat Apr 26, 2008 5:17 pm
Location: Warringtonia, Englandland

Post by Verminator »

I think Kaelis is onto something. Allow people to introduce their own soundtracks and you've got a more epic version of guitar hero.
I have to kill fast and bullets are [i]too slow.[/i]
ChaosTheory
Vice Admiral
Vice Admiral
Posts: 1372
Joined: Tue Dec 11, 2007 1:31 pm
Location: Sunny California

Post by ChaosTheory »

Verminator wrote:I think Kaelis is onto something. Allow people to introduce their own soundtracks and you've got a more epic version of guitar hero.
No, that would be EPIC OWNAGE of Audiosurf right there. Payback FTW.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
th15
Administrator
Posts: 947
Joined: Sun May 13, 2007 12:01 am

Post by th15 »

Beat detection algorithms jsut aren't very good. Even audiosurf's misses beats.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
User avatar
M123
Captain
Captain
Posts: 356
Joined: Wed Sep 26, 2007 9:25 pm
Location: Queensland, Australia

Post by M123 »

There's a second level?
Image
Image
User avatar
Verminator
Captain
Captain
Posts: 390
Joined: Sat Apr 26, 2008 5:17 pm
Location: Warringtonia, Englandland

Post by Verminator »

Ah, well, never mind. This is a great idea for a game, I love it as it is. I'm sure you'll think of something.
I have to kill fast and bullets are [i]too slow.[/i]
Boba Fettuccini
Rear Admiral
Rear Admiral
Posts: 775
Joined: Tue Jun 05, 2007 1:27 pm
Location: Everett, WA
Contact:

Post by Boba Fettuccini »

th15 wrote:Beat detection algorithms jsut aren't very good. Even audiosurf's misses beats.
Sony Acid style DIY beatmapping then?
[center][url]www.boba-fettuccini.com[/url][/center]
Commodore111
Commodore
Commodore
Posts: 684
Joined: Sat Jan 26, 2008 12:06 pm

Post by Commodore111 »

Allow people to write a txt with the time of the beats that add enemies?
antisocialmunky
Vice Admiral
Vice Admiral
Posts: 1032
Joined: Wed Jan 30, 2008 8:22 am

Post by antisocialmunky »

This is sounding like DDR where the arrows are the enemy.
Don’t worry it has airbags.
Qwertyuiopas
Ensign
Ensign
Posts: 3
Joined: Fri May 09, 2008 9:42 am

Post by Qwertyuiopas »

You wouldn't exactly need sophisticated beat detection if you based it off of more easily detectable factors such as relative volume or speed.
BoVinE
Commodore
Commodore
Posts: 603
Joined: Fri Jan 18, 2008 2:37 am

Post by BoVinE »

Qwertyuiopas wrote:You wouldn't exactly need sophisticated beat detection if you based it off of more easily detectable factors such as relative volume or speed.
This would make Through Fire and Flames a bitch to fight through.
Shaleblade
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 13
Joined: Sat Mar 29, 2008 12:57 am
Location: The corner, dunce hat included.

Post by Shaleblade »

IF you could make a settings screen where I could change button sensitivity (By that I mean how quickly you have to press the buttons to roll/boost/whatever), it would be much appreciated. :)
[img]http://fc02.deviantart.com/fs29/f/2008/153/e/1/Time_Bomb_Set__Get_Out_Fast_by_Shaleblade.png[/img]
IBurn36360
Commander
Commander
Posts: 171
Joined: Tue Aug 12, 2008 4:18 am
Location: Exact...Unknown
Contact:

Post by IBurn36360 »

BoVinE wrote: This would make Through Fire and Flames a bitch to fight through.
Try Once in a Lifetime...painful on all levels.
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

Is there nothing you can't fuck up somehow, IBurn? A necro is still a necro, and this topic is a year or so old.

Good lord.

But, rules are rules. Warning for you!
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
Locked