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CU: IGF version up
Posted: Sat Nov 01, 2008 3:45 pm
by th15
Get here:
http://www.wyrdysm.com/games/CarpeUniversumv11.zip
Changelog
v0.11
-Removed tutorial text pausing
-Added sound effect pumping for the metaball background
-Tweaked stage 3 enemy movement
v0.10
-IGF entry version
-Added content for stage 3
v0.09
-Added some running lines to the text boxes
-Game now displays score and performance grade at the end of each level
-Failing to get a grade will force you to restart the current level
-Fixed a slight glitch in the movement code
-Coloured the help text that appears when you press A key to highlight the D & F keys
-Fixed a bug in the amount of bonus points awarded by the Scarabs (boss enemies on the 2nd level)
-Made point reduction text when you get hit a whole lot bigger and clearer
-Switched the colour of the background around
-Added music for the end of round, thanks to Cycerin again
-Fixed hit flash display not working properly for Vulcan Hammer shots
-Tweaked helptext to be smaller
Posted: Sun Nov 02, 2008 2:52 pm
by M123
Very nice, a great improvement over the earlier versions.
What are the possible grades?
Posted: Sun Nov 02, 2008 10:32 pm
by th15
- D C B A S
With - being a fail and you repeat the level.
Posted: Mon Nov 03, 2008 11:40 am
by Captain Trek
Hey, TH... So, what does "S" stand for...
I think the shields on the large ships look a bit weird, though, but the new seeker system is a vast improvement... The game's much better than it was, that's fur sure...
Posted: Mon Nov 03, 2008 11:54 am
by lightstriker
I believe "S" rank is pretty common in quite a few games like this actually... usually stands for something like "Super" or "Special"
Posted: Mon Nov 03, 2008 1:03 pm
by M123
S is the top grade?
I got S on every level...
Posted: Mon Nov 03, 2008 1:18 pm
by TormakSaber
Needs SS and SSS like DMC. >.>
Posted: Mon Nov 03, 2008 1:59 pm
by ChaosTheory
Needs some double-X rank, a la Sonic Riders.
Posted: Mon Nov 03, 2008 9:42 pm
by Captain Trek
ChaosTheory wrote:Needs some double-X rank, a la Sonic Riders.
I'm astonished... CU is so bad that it need something from
Sonic Riders!?
Posted: Mon Nov 03, 2008 11:10 pm
by ChaosTheory
Captain Trek wrote:ChaosTheory wrote:Needs some double-X rank, a la Sonic Riders.
I'm astonished... CU is so bad that it need something from
Sonic Riders!?
Actually, haven't played the new version yet . . . but it's always nice to drive the bandwagon into its logically conclusive wall.
Posted: Mon Nov 10, 2008 6:05 am
by Skull13
Oi. I notice that there aren't any display issues involving the alpha channel anymore.
What did you do differently?
Posted: Mon Nov 10, 2008 6:39 pm
by M123
Skull13 wrote:Oi. I notice that there aren't any display issues involving the alpha channel anymore.
That's probably my favourite improvement in this version. It's nice to have something other than a black smear for a screen. <- We need to get strikethrough tags...
EDIT: I spoke too soon. The problem seems to have returned since I first made this post. Dammit. I'll just have to go back to the Nvidia preview window workaround.
Posted: Sun Nov 16, 2008 11:33 pm
by th15
Yea, I can't do anything about the game messing up. It's something to do with the drivers, they've changed how Game Maker works with them.
Anyways, I've put up another version:
v0.12
-Fixed various glitches and bugs
-Added new round end music
-Stage 3 enemy movement and firing improved slightly
-Fixed extra spawning in Stage 3
Posted: Mon Nov 17, 2008 12:33 am
by Skull13
Whyyyyyyyyyyy... No: HOW did you break the graphics!? IT WAS WORKING! REVERT! REVERT! REVEEEEEEEEEEEERTTTTT!!!!!!!!!
Seriously, what did you do to fix it in the last version? It was working FINE! FINE I TELL YOU! RAAAAAAAAAAAAAAAAAAA!!!!!!!!!
*pant* *Pant* Yeah, so, good game, but... the graphics: borked.
I wish either GM or Nvidia would get their act together.
Posted: Mon Nov 17, 2008 8:19 am
by th15
I didn't do anything. The graphics has had the same problem all along. It's just a really messed up glitch in that it's so random.