I still do plan on making this game, I like the concept (no it won't really take time away from BSF). However it's not working as well as I'd like it to right now. As it stands gameplay is most tempo driven. I want to take it further than that and make the tie the gameplay in closer with the melody or beat of the music rather than just tempo.
I'll probably rip the entire 2nd level out and re-do it. Need to come up with a nice new enemy type first though.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
th15 wrote:I want to take it further than that and make the tie the gameplay in closer with the melody or beat of the music rather than just tempo.
Idea: analaze the music (beats, trebles, number and loudness of instruments/channels) and introduce a correlation between the results and the number/kind of enemies, speed, difficulty etc.
Qwertyuiopas wrote:You wouldn't exactly need sophisticated beat detection if you based it off of more easily detectable factors such as relative volume or speed.
This would make Through Fire and Flames a bitch to fight through.
IF you could make a settings screen where I could change button sensitivity (By that I mean how quickly you have to press the buttons to roll/boost/whatever), it would be much appreciated.