CU: IGF version up

Carpe that Universum

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th15
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CU: IGF version up

Post by th15 »

Get here: http://www.wyrdysm.com/games/CarpeUniversumv11.zip

Changelog
v0.11
-Removed tutorial text pausing
-Added sound effect pumping for the metaball background
-Tweaked stage 3 enemy movement

v0.10
-IGF entry version
-Added content for stage 3

v0.09
-Added some running lines to the text boxes
-Game now displays score and performance grade at the end of each level
-Failing to get a grade will force you to restart the current level
-Fixed a slight glitch in the movement code
-Coloured the help text that appears when you press A key to highlight the D & F keys
-Fixed a bug in the amount of bonus points awarded by the Scarabs (boss enemies on the 2nd level)
-Made point reduction text when you get hit a whole lot bigger and clearer
-Switched the colour of the background around
-Added music for the end of round, thanks to Cycerin again
-Fixed hit flash display not working properly for Vulcan Hammer shots
-Tweaked helptext to be smaller
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M123
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Post by M123 »

Very nice, a great improvement over the earlier versions. :)

What are the possible grades?
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th15
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Post by th15 »

- D C B A S

With - being a fail and you repeat the level.
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Post by Captain Trek »

Hey, TH... So, what does "S" stand for... :?

I think the shields on the large ships look a bit weird, though, but the new seeker system is a vast improvement... The game's much better than it was, that's fur sure... :)
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Post by lightstriker »

I believe "S" rank is pretty common in quite a few games like this actually... usually stands for something like "Super" or "Special"
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Post by M123 »

S is the top grade?

I got S on every level... :?
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Post by TormakSaber »

Needs SS and SSS like DMC. >.>
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Post by ChaosTheory »

Needs some double-X rank, a la Sonic Riders.
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Post by Captain Trek »

ChaosTheory wrote:Needs some double-X rank, a la Sonic Riders.
I'm astonished... CU is so bad that it need something from Sonic Riders!? :lol:
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Post by ChaosTheory »

Captain Trek wrote:
ChaosTheory wrote:Needs some double-X rank, a la Sonic Riders.
I'm astonished... CU is so bad that it need something from Sonic Riders!? :lol:
Actually, haven't played the new version yet . . . but it's always nice to drive the bandwagon into its logically conclusive wall.
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Post by Skull13 »

Oi. I notice that there aren't any display issues involving the alpha channel anymore.

What did you do differently?
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Post by M123 »

Skull13 wrote:Oi. I notice that there aren't any display issues involving the alpha channel anymore.
That's probably my favourite improvement in this version. It's nice to have something other than a black smear for a screen. <- We need to get strikethrough tags...

EDIT: I spoke too soon. The problem seems to have returned since I first made this post. Dammit. I'll just have to go back to the Nvidia preview window workaround. :(
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Post by th15 »

Yea, I can't do anything about the game messing up. It's something to do with the drivers, they've changed how Game Maker works with them.

Anyways, I've put up another version:

v0.12
-Fixed various glitches and bugs
-Added new round end music
-Stage 3 enemy movement and firing improved slightly
-Fixed extra spawning in Stage 3
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Post by Skull13 »

Whyyyyyyyyyyy... No: HOW did you break the graphics!? IT WAS WORKING! REVERT! REVERT! REVEEEEEEEEEEEERTTTTT!!!!!!!!!
Seriously, what did you do to fix it in the last version? It was working FINE! FINE I TELL YOU! RAAAAAAAAAAAAAAAAAAA!!!!!!!!!

*pant* *Pant* Yeah, so, good game, but... the graphics: borked.
I wish either GM or Nvidia would get their act together.
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Post by th15 »

I didn't do anything. The graphics has had the same problem all along. It's just a really messed up glitch in that it's so random.
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