CU: IGF version up
Moderators: th15, Moderators
CU: IGF version up
Get here: http://www.wyrdysm.com/games/CarpeUniversumv11.zip
Changelog
v0.11
-Removed tutorial text pausing
-Added sound effect pumping for the metaball background
-Tweaked stage 3 enemy movement
v0.10
-IGF entry version
-Added content for stage 3
v0.09
-Added some running lines to the text boxes
-Game now displays score and performance grade at the end of each level
-Failing to get a grade will force you to restart the current level
-Fixed a slight glitch in the movement code
-Coloured the help text that appears when you press A key to highlight the D & F keys
-Fixed a bug in the amount of bonus points awarded by the Scarabs (boss enemies on the 2nd level)
-Made point reduction text when you get hit a whole lot bigger and clearer
-Switched the colour of the background around
-Added music for the end of round, thanks to Cycerin again
-Fixed hit flash display not working properly for Vulcan Hammer shots
-Tweaked helptext to be smaller
Changelog
v0.11
-Removed tutorial text pausing
-Added sound effect pumping for the metaball background
-Tweaked stage 3 enemy movement
v0.10
-IGF entry version
-Added content for stage 3
v0.09
-Added some running lines to the text boxes
-Game now displays score and performance grade at the end of each level
-Failing to get a grade will force you to restart the current level
-Fixed a slight glitch in the movement code
-Coloured the help text that appears when you press A key to highlight the D & F keys
-Fixed a bug in the amount of bonus points awarded by the Scarabs (boss enemies on the 2nd level)
-Made point reduction text when you get hit a whole lot bigger and clearer
-Switched the colour of the background around
-Added music for the end of round, thanks to Cycerin again
-Fixed hit flash display not working properly for Vulcan Hammer shots
-Tweaked helptext to be smaller
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
-
- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
-
- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
-
- Commodore
- Posts: 746
- Joined: Fri Sep 07, 2007 2:57 am
-
- Vice Admiral
- Posts: 1372
- Joined: Tue Dec 11, 2007 1:31 pm
- Location: Sunny California
-
- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
-
- Vice Admiral
- Posts: 1372
- Joined: Tue Dec 11, 2007 1:31 pm
- Location: Sunny California
Actually, haven't played the new version yet . . . but it's always nice to drive the bandwagon into its logically conclusive wall.Captain Trek wrote:I'm astonished... CU is so bad that it need something from Sonic Riders!?ChaosTheory wrote:Needs some double-X rank, a la Sonic Riders.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
That's probably my favourite improvement in this version. It's nice to have something other than a black smear for a screen. <- We need to get strikethrough tags...Skull13 wrote:Oi. I notice that there aren't any display issues involving the alpha channel anymore.
EDIT: I spoke too soon. The problem seems to have returned since I first made this post. Dammit. I'll just have to go back to the Nvidia preview window workaround.
Yea, I can't do anything about the game messing up. It's something to do with the drivers, they've changed how Game Maker works with them.
Anyways, I've put up another version:
v0.12
-Fixed various glitches and bugs
-Added new round end music
-Stage 3 enemy movement and firing improved slightly
-Fixed extra spawning in Stage 3
Anyways, I've put up another version:
v0.12
-Fixed various glitches and bugs
-Added new round end music
-Stage 3 enemy movement and firing improved slightly
-Fixed extra spawning in Stage 3
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Whyyyyyyyyyyy... No: HOW did you break the graphics!? IT WAS WORKING! REVERT! REVERT! REVEEEEEEEEEEEERTTTTT!!!!!!!!!
Seriously, what did you do to fix it in the last version? It was working FINE! FINE I TELL YOU! RAAAAAAAAAAAAAAAAAAA!!!!!!!!!
*pant* *Pant* Yeah, so, good game, but... the graphics: borked.
I wish either GM or Nvidia would get their act together.
Seriously, what did you do to fix it in the last version? It was working FINE! FINE I TELL YOU! RAAAAAAAAAAAAAAAAAAA!!!!!!!!!
*pant* *Pant* Yeah, so, good game, but... the graphics: borked.
I wish either GM or Nvidia would get their act together.
This user is a proponent of the whole "Check your **** parenting" idea.
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s