The language is indeed horrible, and you could separate the suggestions from each other with blank lines. But let us concentrate on the suggestions:
- No idea what you're talking about in the speed thing. Try to explain that a bit more.
- Long range nud is coming, as you can see in the "NUDNUDNUD"-thread:
-New NUD type: OrbNUD, these nuds fire an energy ball that explodes on contact, damaging all nearby invaders. The size of the explosion starts off small, but grows as the orb passes over NUDs. Therefore you need to place OrbNUDs at the back of your formation.
- The Shrap is indeed underpowered right now, and it has been discussed. In previous versions it worked like you described (around 60 degree angle), but it was overpowered then. A bit wider angle might be a solution, as would be a different balancing on the Shrap as it is now. I'm not sure if th15 has some plans for the Shrap.
- Judging from your example, by "upgrade ways" you propably mean having two or more paths for high-level nud upgrades. This will also be added in the game, as stated in the other thread
-Planned new upgrades for each nud type. Each nud will have 2 tier 4 upgrades to choose from.