Posted: Wed Apr 01, 2009 8:21 pm
Time for a deeper analysis.
Lances are now definitely more balanced according to their cost. Just one question: doesn't their crit cause more piercing anymore? I mean, I just looked at it and saw that normal shots hit three or four creeps, but crit shots don't hit any more than this. Wouldn't it be better for crits to hit more enemies, to make Lance stand out even more? This would also make the warp-giving-crit-chance an usable combo, since now it's just better to surround the Lances with Glows to get constant DPS increase (or Monos so the supporting turrets can actually shoot something).
Shraps are still a bit underpowered. They're better than what they were in the previous version, but I feel they still don't live up to their cost, even when placed in an ideal place with three firing directions, shrapnel-blocking turret walls and a Warp nearby. It's a Nud which only functions well in very limited places: it should at least function more efficiently in there than a pair of Trinuds.
This is most likely due to their low accuracy. Even though the shrapnel do very high damage, it doesn't help if a creep is damaged only once or twice while passing through the turret's firing area.
The positive is that I couldn't beat my Lance maze with just Monos/Glows.
Lances are now definitely more balanced according to their cost. Just one question: doesn't their crit cause more piercing anymore? I mean, I just looked at it and saw that normal shots hit three or four creeps, but crit shots don't hit any more than this. Wouldn't it be better for crits to hit more enemies, to make Lance stand out even more? This would also make the warp-giving-crit-chance an usable combo, since now it's just better to surround the Lances with Glows to get constant DPS increase (or Monos so the supporting turrets can actually shoot something).
Shraps are still a bit underpowered. They're better than what they were in the previous version, but I feel they still don't live up to their cost, even when placed in an ideal place with three firing directions, shrapnel-blocking turret walls and a Warp nearby. It's a Nud which only functions well in very limited places: it should at least function more efficiently in there than a pair of Trinuds.
This is most likely due to their low accuracy. Even though the shrapnel do very high damage, it doesn't help if a creep is damaged only once or twice while passing through the turret's firing area.
The positive is that I couldn't beat my Lance maze with just Monos/Glows.