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Who is This?

Posted: Mon Jan 12, 2009 6:01 am
by TheBlueEcho
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:? Who is this guy with the high Scores?

Posted: Mon Jan 12, 2009 6:53 am
by Kane
Those are pretty high,I wonder if he was while he was playing? No idea who it is what so ever.

Posted: Mon Jan 12, 2009 7:56 am
by th15
Those are all the levels with interest payout. Obviously he's done a really good job of maximizing that interest.

Posted: Mon Jan 12, 2009 8:56 am
by Himura.Kenshin
Obviously Cycrein and Aaganrmu grasp the general concept.

Posted: Mon Jan 12, 2009 3:04 pm
by Arcalane
This is what LS gets for boasting in the IRC channel last night. :P

Posted: Mon Jan 12, 2009 8:17 pm
by lightstriker
I wasn't "boasting" per say...
...fine, stfu :lol: I WILL figure out how to do this damnit!

Posted: Mon Jan 12, 2009 9:10 pm
by Skasi
Look, I've had nearly as much score too and still had 19 lives left! :P
Scoreline Highscore

And if I hadn't upgraded 6-9 NUDs to level 3 in the last wave, I would have saved some credits, had an increased interest and reached rank 1! :roll:

Edit: Now go have a look at the Bifurcation Highscore! :twisted:

Another edit: I wonder when and on which map the 100'000 credit limit will be exceeded.

Posted: Mon Jan 12, 2009 9:58 pm
by Nyme
I realized something about highscores.

They can't see if you are juggling or not.

For those who don't know: juggling is building a two-way maze, where you can block and open the paths as you like by selling and placing towers. This allows for practically unlimited holding of multiple waves (creeps must turn around and go the other way), and theoretically you don't need to upgrade a single tower during the game if you can juggle well.

Well, with only a maze of Mononuds and perhaps few damage towers towards the end, you can have LARGE amounts of unused cash while just happily juggling the creeps and watching Monos shooting endlessly...

Edit: in Desktop Tower Defense, juggling was "nerfed" by introducing a selling time that raised with each new turret sold. So juggling became harder and harder with long games. Perhaps something similar should be introduced in NUD, because otherwise all really high scores will be juggled ones.

Posted: Mon Jan 12, 2009 10:56 pm
by th15
Yea I've been considering options.

Posted: Tue Jan 13, 2009 3:07 am
by Kaelis
Just make it so that creeps gain health proportional to the distance already traveled vs new distance to travel.

Posted: Tue Jan 13, 2009 4:17 am
by Slayer0019
I'm on those lists! Nice!

Posted: Tue Jan 13, 2009 6:30 am
by Deltaflyer
So I had a go after download, reached #2 in the bifurcation charts...

Meh, slayer beat me by a mile but I am catching up.

EDIT: Survival that is.

Posted: Tue Jan 13, 2009 7:06 am
by lightstriker
Skasi wrote:-snip-
Another edit: I wonder when and on which map the 100'000 credit limit will be exceeded.[/i]
twoway.130k credits left over
woot!

edit: ...your high score board banned me
(edit 2: it might have saved my score, but I can't CHECK so dunno)
is having a score over 100000 considered hacking? :|

Posted: Tue Jan 13, 2009 7:48 am
by TheBlueEcho
Yep. your up there. :) 142136.

I'm just interested in how you all do it, really.

Posted: Tue Jan 13, 2009 7:55 am
by lightstriker
basically? build the most minimal maze possible, and start building as late as possible (I could probably get a couple thousand points higher than that, didn't start well) as far back as possible. Be willing to leak a couple mobs. After wave... 3? 2? you SHOULD be able to nearly, or completely, stop building for anywhere from 5-7 waves. Build a highly maximized (5 shards in a box kills... pretty much anything that spawns outside survival) layout, as far away from the start as you can. Cease building.

This is... a very basic, badly worded guide. I'll throw together a better one later.