NUD beta build
Moderators: th15, Moderators
-
- BANNED
- Posts: 413
- Joined: Thu Nov 06, 2008 9:35 pm
Hmmm...I've found that sharps indeed do a lot of damage if placed correctly, but unfortunately, it affects the maze layout. At the moment, level designs don't demand to use sharpNUds. Of course, that might mean that tiles with gimmicks would come in. For an example, if there are special tiles which creeps can traverse but where NUDs cannot be build upon, it could create a few places where sharpnuds might come in handy.
Not in a million years. Imagine a row of 10-20 creeps and a few lances piercing through all of them... that would make it overpowered. And if you lowered its damage to compensate it would become useless against anything less than 5-10 creeps in row.Beamnuds wrote:How about just making the lancet pierce through everything.
Th15 has stated before that he doesn't want to force something to be played at some way (see balance thread, page 2 for an example), and I support that. In my opinion adding tiles that only creeps can traverse would not give anything to the game, and there are better options to make the Shrap more useful. Like getting to build your own maze around the Shrap, which is already in game. Of course it affects the maze layout: you can't have everything in a single maze. I think it's the turret that needs balancing, not the environment.Artman40 wrote:Hmmm...I've found that sharps indeed do a lot of damage if placed correctly, but unfortunately, it affects the maze layout. At the moment, level designs don't demand to use sharpNUds. Of course, that might mean that tiles with gimmicks would come in. For an example, if there are special tiles which creeps can traverse but where NUDs cannot be build upon, it could create a few places where sharpnuds might come in handy.
For new Nud ideas, I would have something that can shoot over other Nuds, since currently we already have the Glow and the Shrap which are limited by other Nuds. Perhaps something like an artillery turret, with limited firing arc, decent range and AoE, or a seeker launcher somewhat like what Warpman had in mind. But those are just my ideas, and they're not necessarily interesting.
I would avoid a 'bonus giver only'-type of Nud, but that's my personal preference. And we won't need a 'cheap Nud for building a maze', since we already have that in the form of the Mono and the Glow. A railgun we already have (Lance) and a slowdown Nud, a staple of TD games, in the form of the Warp.
The shraps are missing something right now. It will actually be possible get creep traveling through all 8 surrounding squares of a shrap because of the coloured invaders and coloured blockers. So the red invaders might go around one side and green invaders might go around the other. This full coverage would increase shrap accuracy a fair bit more than current.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
But it would decrease the efficacy of the rest of the maze.th15 wrote:The shraps are missing something right now. It will actually be possible get creep traveling through all 8 surrounding squares of a shrap because of the coloured invaders and coloured blockers. So the red invaders might go around one side and green invaders might go around the other. This full coverage would increase shrap accuracy a fair bit more than current.
Mhm! Sharps just don't seem to get along very well.
I've noticed that Monos, on higher upgrades give lower bonuses than Glows.
Single beam Gives 40% speed bonus to adjacent NUDs. So while mono gives higher bonus on lower levels to other Monos and Glows, it is not so for Sharps, Lancets and upgraded Monos and Glows where the damage bonus becomes smaller. Maybe because Glows give % bonus but Monos constant bonus.
I've noticed that Monos, on higher upgrades give lower bonuses than Glows.
Single beam Gives 40% speed bonus to adjacent NUDs. So while mono gives higher bonus on lower levels to other Monos and Glows, it is not so for Sharps, Lancets and upgraded Monos and Glows where the damage bonus becomes smaller. Maybe because Glows give % bonus but Monos constant bonus.
That's why you spam glows instead of monos.Artman40 wrote:Mhm! Sharps just don't seem to get along very well.
I've noticed that Monos, on higher upgrades give lower bonuses than Glows.
Single beam Gives 40% speed bonus to adjacent NUDs. So while mono gives higher bonus on lower levels to other Monos and Glows, it is not so for Sharps, Lancets and upgraded Monos and Glows where the damage bonus becomes smaller. Maybe because Glows give % bonus but Monos constant bonus.
I don't think shrapnel is actually useful in any kind of situation at all. Too expensive for breaking normal high scores, no use in survival because the 180 requirement forces you to sacrifice a lot of tower spots and bonuses.