Who is This?
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- Vice Admiral
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Who is This?
Who is this guy with the high Scores?
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- Commodore
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- Location: "not here" would probably be accurate
Look, I've had nearly as much score too and still had 19 lives left!
Scoreline Highscore
And if I hadn't upgraded 6-9 NUDs to level 3 in the last wave, I would have saved some credits, had an increased interest and reached rank 1!
Edit: Now go have a look at the Bifurcation Highscore! :twisted:
Another edit: I wonder when and on which map the 100'000 credit limit will be exceeded.
Scoreline Highscore
And if I hadn't upgraded 6-9 NUDs to level 3 in the last wave, I would have saved some credits, had an increased interest and reached rank 1!
Edit: Now go have a look at the Bifurcation Highscore! :twisted:
Another edit: I wonder when and on which map the 100'000 credit limit will be exceeded.
I realized something about highscores.
They can't see if you are juggling or not.
For those who don't know: juggling is building a two-way maze, where you can block and open the paths as you like by selling and placing towers. This allows for practically unlimited holding of multiple waves (creeps must turn around and go the other way), and theoretically you don't need to upgrade a single tower during the game if you can juggle well.
Well, with only a maze of Mononuds and perhaps few damage towers towards the end, you can have LARGE amounts of unused cash while just happily juggling the creeps and watching Monos shooting endlessly...
Edit: in Desktop Tower Defense, juggling was "nerfed" by introducing a selling time that raised with each new turret sold. So juggling became harder and harder with long games. Perhaps something similar should be introduced in NUD, because otherwise all really high scores will be juggled ones.
They can't see if you are juggling or not.
For those who don't know: juggling is building a two-way maze, where you can block and open the paths as you like by selling and placing towers. This allows for practically unlimited holding of multiple waves (creeps must turn around and go the other way), and theoretically you don't need to upgrade a single tower during the game if you can juggle well.
Well, with only a maze of Mononuds and perhaps few damage towers towards the end, you can have LARGE amounts of unused cash while just happily juggling the creeps and watching Monos shooting endlessly...
Edit: in Desktop Tower Defense, juggling was "nerfed" by introducing a selling time that raised with each new turret sold. So juggling became harder and harder with long games. Perhaps something similar should be introduced in NUD, because otherwise all really high scores will be juggled ones.
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- Commodore
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- Deltaflyer
- Commodore
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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
twoway.130k credits left overSkasi wrote:-snip-
Another edit: I wonder when and on which map the 100'000 credit limit will be exceeded.[/i]
woot!
edit: ...your high score board banned me
(edit 2: it might have saved my score, but I can't CHECK so dunno)
is having a score over 100000 considered hacking?
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- Vice Admiral
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- Commodore
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basically? build the most minimal maze possible, and start building as late as possible (I could probably get a couple thousand points higher than that, didn't start well) as far back as possible. Be willing to leak a couple mobs. After wave... 3? 2? you SHOULD be able to nearly, or completely, stop building for anywhere from 5-7 waves. Build a highly maximized (5 shards in a box kills... pretty much anything that spawns outside survival) layout, as far away from the start as you can. Cease building.
This is... a very basic, badly worded guide. I'll throw together a better one later.
This is... a very basic, badly worded guide. I'll throw together a better one later.