Testing things out for game
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Testing things out for game
http://www.swfup.com/uploads/swf-74101.swf
Here is something I made just testing some stuff out for a game I am making.
Use left and right arrows to move.
Nothing Fancy here.
The Ship will sink and rise with the waves and follow the curves of the waves.
A test on duplicating Moveclips and collision detections.
Here is something I made just testing some stuff out for a game I am making.
Use left and right arrows to move.
Nothing Fancy here.
The Ship will sink and rise with the waves and follow the curves of the waves.
A test on duplicating Moveclips and collision detections.
Last edited by Farvan on Sun Dec 09, 2007 12:05 pm, edited 1 time in total.
Yeah, I see how you manage that waves. You could use somewhat more discrete, smaller circles, which would prevent the ship from "catching" on the last circle and dropping off so dramatically, but I'm not sure what else you could do.
Then again, I don't have much experience with this sort of thing. And by "not much", I mean "none at all." <_<
Then again, I don't have much experience with this sort of thing. And by "not much", I mean "none at all." <_<
[i]...can we hold on...?[/i]
Yeah,It is all still in test phase.
I have another version which is weirder.
http://www.swfup.com/uploads/swf-75877.swf
This one you control the two points in which the water is generated and goes too.
The ship will move towards which ever angel the nose is pointed at.
If then nose is down it will move forward if it is up it will move back.
The Steeper the faster.
This one is still in very much experimental stage.
I have another version which is weirder.
http://www.swfup.com/uploads/swf-75877.swf
This one you control the two points in which the water is generated and goes too.
The ship will move towards which ever angel the nose is pointed at.
If then nose is down it will move forward if it is up it will move back.
The Steeper the faster.
This one is still in very much experimental stage.
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D=Farvan wrote:Yeah,It is all still in test phase.
I have another version which is weirder.
http://www.swfup.com/uploads/swf-75877.swf
This one you control the two points in which the water is generated and goes too.
The ship will move towards which ever angel the nose is pointed at.
If then nose is down it will move forward if it is up it will move back.
The Steeper the faster.
This one is still in very much experimental stage.
I made the boat fall off the square!
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Let us raise a quote zigarat to honor their memory.Farvan wrote:You cannot find them....They fell off the world an endless fall....A faith worst then death.Taioko wrote:I'm afraid I accidentally did it too.Farvan wrote:You killed the crew....
I hope their ship can be found... Maybe...Maybe they're still alive?
Look Up
upon reading this:
50% of people will have scrolled up
25% will have looked at their ceiling
The last 25% can now feel smug because everyone else has taken orders from a little sig box.
upon reading this:
50% of people will have scrolled up
25% will have looked at their ceiling
The last 25% can now feel smug because everyone else has taken orders from a little sig box.
Whoops, I killed them too......Da_Higg wrote:Let us raise a quote zigarat to honor their memory.Farvan wrote:You cannot find them....They fell off the world an endless fall....A faith worst then death.Taioko wrote: I'm afraid I accidentally did it too.
I hope their ship can be found... Maybe...Maybe they're still alive?
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Good, now I know I'm not alone. My heart goes out to them.derekiv wrote:Whoops, I killed them too......Da_Higg wrote:Let us raise a quote zigarat to honor their memory.Farvan wrote: You cannot find them....They fell off the world an endless fall....A faith worst then death.
Warcraft III (U.S. East) -~-~- [( Aequinox / DACI-Equinox / Equinox]4[Lyfe )]
XBox 360 LIVE (Mostly CoD:WaW) -~-~- [( EquinoxXenom )]
[quote="Wyrdysm Games"][i]Stop quoting the line above in your sigs![/i][/quote]
XBox 360 LIVE (Mostly CoD:WaW) -~-~- [( EquinoxXenom )]
[quote="Wyrdysm Games"][i]Stop quoting the line above in your sigs![/i][/quote]