Roguelike?
Posted: Wed Aug 25, 2010 6:00 am
Righto, I have to do a project in C# for Uni, so I'm building a Rogue-like.
And I want opinions on the idea and naming and stuff.
The games name isn't decided yet, so ideas would be greatly welcome.
Also the theme/story isn't set yet, so ideas and improvements on my base idea would be great.
The idea I currently have is that your a dwarf stuck 50 floors or so underground due to a cave-in.
Or just down there because your a freaking Hermit Dwarf.
The goal will be to get to the surface to buy some more booze, because your supplies of booze are empty.
I am planning to allow players to dig through rock so that they may make their own underground fortress as seen in DF if they wish.
Players will have to feed and booze their dwarf so it stays alive and fight the hordes of mindless green Orcs who live in some caverns above.
Unfortunately I am not aloud to use external libraries other than the .Net framework so cross-platform will not be in the Uni release, however if it proves popular I will endeavour to make it cross-platform.
Currently I have a basic cellular automata based cave generator but this will be improved, also working on implementing a FOV and lighting system so you can see things.
And I want opinions on the idea and naming and stuff.
The games name isn't decided yet, so ideas would be greatly welcome.
Also the theme/story isn't set yet, so ideas and improvements on my base idea would be great.
The idea I currently have is that your a dwarf stuck 50 floors or so underground due to a cave-in.
Or just down there because your a freaking Hermit Dwarf.
The goal will be to get to the surface to buy some more booze, because your supplies of booze are empty.
I am planning to allow players to dig through rock so that they may make their own underground fortress as seen in DF if they wish.
Players will have to feed and booze their dwarf so it stays alive and fight the hordes of mindless green Orcs who live in some caverns above.
Unfortunately I am not aloud to use external libraries other than the .Net framework so cross-platform will not be in the Uni release, however if it proves popular I will endeavour to make it cross-platform.
Currently I have a basic cellular automata based cave generator but this will be improved, also working on implementing a FOV and lighting system so you can see things.