BSF is 2D and lags to death on my computer.Kaelis wrote:If you mean the 'of no concern' part, im talking about the fact that the look you're aiming for isnt graphically intensive, so it does not require high performance and GM should be just fine.Lizzie wrote:You're going to have to elaborate on this because I have no idea what you're talking about.Kaelis wrote:GM isnt really limited, as far as 2d goes there are few things you can't do. Its main flaw is poor performance, but from what i can see, for Lizzie that would be of no concern.
What exactly do you mean. I'm pretty sure the look achieved in the screenshots was done with just stock tiles alone in RPGM. Considering I can find every single one of them stock.However, if you want your game to look anything like the screenshots youve posted, coding is the easy part. You should probably forget about it for now and get to pixelart, as just developing the skill necessary to do that kind of art will take months. In fact, if you get the assets done, ill code the game for you
While I'll eventually have to get to pixel art, I'd think my resources in the meantime would be better spent on working on something I know so I have something to show for it, aka Mapping.
And are you serious about helping with the coding?