Anyway, I recently heard about a new game in development that is remarkably similar to BSF-style game play.
Here's the description from the website:
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GSB is the next game from UK developer 'Positech Games'. It's a strategy / management / simulation game that does away with all the base building and delays and gets straight to the meat and potatoes of science-fiction games : The big space battles fought by huge spaceships with tons of laser beams and things going 'zap!', 'ka-boom!' and 'ka-pow!'. In GSB you put your ships together from modular components, arrange them into fleets, give your ships orders of engagement and then hope they emerge victorious from battle (or at least blow to bits in aesthetically pleasing ways).
Gratuitous Space Battles aims to bring the over-the-top explodiness back into space games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need.



Video link:
http://lb.redirectingat.com/?id=629X119 ... 1QYMFGEv5M
Essentially Gratuitous Space Battles is BSF IN 3D! With less STRATEGY! & slightly more limited CUSTOMIZATION! BUT with a GRATUITOUS amount of SPACE BATTLES
It hasn't been released yet but a demo is avaliable for those who pre-order from the website here:
http://www.positech.co.uk/gratuitousspa ... index.html
So what do you think?
Personally, I think it may count as an early glimpse into BSF in the future but the lack of strategy may be the deciding factor between these two games.