MY HAMMER IS FIGHT!
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MY HAMMER IS FIGHT!
Or more precisely, HAMMERFIGHT!
It's a crazy russian physics-oriented sidescrolling game in which you sit in a wooden flying contraption with armour and weapons attached to it. There's a very steampunkish vibe, as well as an unusual Middle-Eastern feel to the game. The demo is only available in Russian right now, but it's a barrel of fun!
Is your hammer fight?
For beginners, I recommend sticking with the flail, mostly because it's nice and simple to use - just get up some good momentum and whack someone square across the face with it. If you can, buy the extended-length version in the store or pick one up in the Arena. A good swing with it can very easily disarm an opponent or send them flying into the arena walls, causing extra damage from the collision on top of the initial impact. Sometimes any combination of the above - I've disarmed enemies and sent them flying, or hit them so hard a piece of their armour shattered and the force of the blow sent them crashing into a wall. The starter flail is good, but the extended-length flail is just absolutely devastating. It can be hard to get up a good swing though, and you need a lot of room to build momentum.
Flails and maces are fantastic against armoured and mechanical targets, such as the flying buzzsaws. One good whack can destroy an armour plate, disarm an opponent, or send them flying into the scenery. A problem with them is getting entangled with an enemy, but this can also be really useful - I once grappled an enemy this way and moved such that they were thrown against a wall. Not much damage, but it looked good. The extendo-flail is wonderful as it really lets you keep an enemy at range, though this can be a detriment when you need to fight enemies up close, such as wasps, worms and so on.
Swords are a lot less effective against heavy armour but really good against soft organic targets like the wasps and flying worms. Their fixed length and blade makes them easy to swing and use, especially in tight quarters (such as being rushed by the 'wasps') and they're precise weapons too, which is handy for the exploding wasps, who will not explode if you merely cut off their heads - though they'll still explode if the rest of their bodies are popped, I think... and believe you me, they are quite explosive little buggers. On the other hand certain swords are quite slim and can be thrust through chinks in an enemy's armour. Balancing them for a high-momentum attack in this manner is hard, but it can be quite effective.
Hammers I'm not keen on, because of their fixed handle. Swinging them becomes an exercise in frustration for me, as I'm more used to the less-restricted flails. I imagine they're similar to flails though. Using a hammer and flail at the same time is an exercise in futility, especially if you try to link the two together. After a bit more practice, hammers are better in close quarters and do respectable impact damage, though less than a good flail. On the other hand their "minimum" damage seems to be a bit higher.
Axes combine the strengths of swords and hammers I imagine, but again I've had little chance to experiment with them. They seem to have a fair bit of weight behind them from my experiences of being on the recieving end of them, which is what swords lack a lot of the time. They seem to be a good balance of speed, power and impact though.
If you have any questions feel free to ask - I don't claim to be a pro but I know how the game plays so I can probably answer most questions...
It's a crazy russian physics-oriented sidescrolling game in which you sit in a wooden flying contraption with armour and weapons attached to it. There's a very steampunkish vibe, as well as an unusual Middle-Eastern feel to the game. The demo is only available in Russian right now, but it's a barrel of fun!
Is your hammer fight?
For beginners, I recommend sticking with the flail, mostly because it's nice and simple to use - just get up some good momentum and whack someone square across the face with it. If you can, buy the extended-length version in the store or pick one up in the Arena. A good swing with it can very easily disarm an opponent or send them flying into the arena walls, causing extra damage from the collision on top of the initial impact. Sometimes any combination of the above - I've disarmed enemies and sent them flying, or hit them so hard a piece of their armour shattered and the force of the blow sent them crashing into a wall. The starter flail is good, but the extended-length flail is just absolutely devastating. It can be hard to get up a good swing though, and you need a lot of room to build momentum.
Flails and maces are fantastic against armoured and mechanical targets, such as the flying buzzsaws. One good whack can destroy an armour plate, disarm an opponent, or send them flying into the scenery. A problem with them is getting entangled with an enemy, but this can also be really useful - I once grappled an enemy this way and moved such that they were thrown against a wall. Not much damage, but it looked good. The extendo-flail is wonderful as it really lets you keep an enemy at range, though this can be a detriment when you need to fight enemies up close, such as wasps, worms and so on.
Swords are a lot less effective against heavy armour but really good against soft organic targets like the wasps and flying worms. Their fixed length and blade makes them easy to swing and use, especially in tight quarters (such as being rushed by the 'wasps') and they're precise weapons too, which is handy for the exploding wasps, who will not explode if you merely cut off their heads - though they'll still explode if the rest of their bodies are popped, I think... and believe you me, they are quite explosive little buggers. On the other hand certain swords are quite slim and can be thrust through chinks in an enemy's armour. Balancing them for a high-momentum attack in this manner is hard, but it can be quite effective.
Hammers I'm not keen on, because of their fixed handle. Swinging them becomes an exercise in frustration for me, as I'm more used to the less-restricted flails. I imagine they're similar to flails though. Using a hammer and flail at the same time is an exercise in futility, especially if you try to link the two together. After a bit more practice, hammers are better in close quarters and do respectable impact damage, though less than a good flail. On the other hand their "minimum" damage seems to be a bit higher.
Axes combine the strengths of swords and hammers I imagine, but again I've had little chance to experiment with them. They seem to have a fair bit of weight behind them from my experiences of being on the recieving end of them, which is what swords lack a lot of the time. They seem to be a good balance of speed, power and impact though.
If you have any questions feel free to ask - I don't claim to be a pro but I know how the game plays so I can probably answer most questions...
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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I love the game. Known of it for a while, can't wait for the full release (or even a new version).
Little trick (actually a pretty hugely significant trick): Somewhere in one of the ini files is a setting for mouse sensitivity. Multiply it by 6, and you're 6 times faster, and therefore so are your weapons. One well placed flail at top speed will tear literally right through an enemy, and you dart around the arena at speeds that shit on the laws of physics.
Little trick (actually a pretty hugely significant trick): Somewhere in one of the ini files is a setting for mouse sensitivity. Multiply it by 6, and you're 6 times faster, and therefore so are your weapons. One well placed flail at top speed will tear literally right through an enemy, and you dart around the arena at speeds that shit on the laws of physics.
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Okay this is odd, I just found this game hidden in one of my many files again.
And now it's here, but indeed this game is bucket loads of fun. Physics are brilliant and it's pretty addicting to swing a massive spiked mace into an enemy.
And remember you can put two weapons together to make a massive 2 edged blade. And the guns! couple them to a heavyish weapon and it will be super easy to aim them at nearly anything.
Well that's my 2 cents.
And now it's here, but indeed this game is bucket loads of fun. Physics are brilliant and it's pretty addicting to swing a massive spiked mace into an enemy.
And remember you can put two weapons together to make a massive 2 edged blade. And the guns! couple them to a heavyish weapon and it will be super easy to aim them at nearly anything.
Well that's my 2 cents.
Don't dis the hammer. I stuck a fire gem in a spiked metal warhammer and the thing deals like half of a well-armored copter's HP in a single wind-up strike, doesn't matter where you hit. Screw guns, along with a spiked mace I just thrash into people sending them broken and burning into the ground, where I finish them with a sweeping glide. The reach of the mace coupled with the power and medium range of the hammer means you just can't get through unless it's in a really cramped area.
Also, don't stick two heavy weapons together on the same axis unless you want to never ever get any torque in your strikes.
This game RULES.
Also, don't stick two heavy weapons together on the same axis unless you want to never ever get any torque in your strikes.
This game RULES.
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Really,the bind is something you use for swords with guns,double swords,or the unusually effective gun+shield.Cycerin wrote: Also, don't stick two heavy weapons together on the same axis unless you want to never ever get any torque in your strikes.
Sword + gun gives you the nasty cheap ability to rest your sword on a foe and pull the trigger,immediately generating force that is often strong enough to destroy or cause significant damage to your foe.
Double bound swords are nefariously difficult to use,but if you get used to the method for swinging them you can effectively blitz your enemy to death.
Gun + shield makes for a surprisingly easy to aim gun while leaving your main weapon free to swing.This is easily the best bind in my opinion.
Axe was my personal favorite weapon from Hammerfall, followed by spiked maces. Couldnt care less for guns.
You can also change the resolution, 'GFX_SCREEN_WIDTH' and 'GFX_SCREEN_HEIGHT' at the end of Config.ini .
Its in Config.ini, and the entry is called 'CORE_MOUSE_SPEED0'.Slayer0019 wrote:Somewhere in one of the ini files is a setting for mouse sensitivity.
You can also change the resolution, 'GFX_SCREEN_WIDTH' and 'GFX_SCREEN_HEIGHT' at the end of Config.ini .
Last edited by Kaelis on Thu Jul 30, 2009 9:00 pm, edited 1 time in total.
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I should note the HAMMERFIGHT demo only goes as far as the end of the first chapter, and the arena mode is, alas, not limitless. There is also no GRIM (aka Survival) mode, which makes me even sadder.Kaelis wrote:The new demo is not timed, and its different from the previous version. You should definitely check it out.
/l、
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l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Actually, putting 2 scimitars together or 2 axes is a really effective combo, aslong as they have about the same mass. Hammer and mace never worked for me.SHAD0Wdump wrote:Double bound swords are nefariously difficult to use,but if you get used to the method for swinging them you can effectively blitz your enemy to death.
Never knew you could couple those, as long as you couple it with one that is on a side of your "ship" when you put your armor up.SHAD0Wdump wrote:Gun + shield makes for a surprisingly easy to aim gun while leaving your main weapon free to swing.This is easily the best bind in my opinion.
He never said it wasn't an effective combo, you dolt. Read what he actually said.maarten wrote:Actually, putting 2 scimitars together or 2 axes is a really effective combo, aslong as they have about the same mass. Hammer and mace never worked for me.SHAD0Wdump wrote:Double bound swords are nefariously difficult to use,but if you get used to the method for swinging them you can effectively blitz your enemy to death.
No need to worry about that, it automatically goes opposite the gun when you combine the two.maarten wrote:Never knew you could couple those, as long as you couple it with one that is on a side of your "ship" when you put your armor up.SHAD0Wdump wrote:Gun + shield makes for a surprisingly easy to aim gun while leaving your main weapon free to swing.This is easily the best bind in my opinion.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ