I have to say, reluctant;y, that I agree with this statement that consoles are embarrassingly simplified compared to PCs. I own both a gaming-capable PC and an Xbox 360, and I have to say that PC games tend to be better thought-out, in terms of controls, depth, and most importantly, rewarding creative or strategic thinking. Most console games are designed for the slightly retarded. As fun as Halo is, Unreal Tournament 3 for the PC is better, both in it's having mouse aiming, and in the fact that a bit of tactics and organization will result in the crushing demise of the other team.
This is indeed true. Another case is Deus Ex: Invisible War. The original Deus Ex was fantastic, but since DE:IW was also planned for the Xbox, it was dumbed down considerably in terms of size, complexity and depth, basically to cater for the more simple and clueless console gamer. The result was that the PC gamers were outraged, and Inivisible war was not the game it could of and should have been.
Now RTSs which are solely for consoles would not be able to make the transition to PCs, as in the case of Halo Wars, because of this dumbing down. The same goes the other way, as seen by the PS2 release of AOE2, which was horrific.