You sunk my...
Posted: Sun Feb 01, 2009 2:42 am
... railgun destroyer?
So, I became curious about ship designations after looking at the Mini-Fleet thread, so I was looking into modern naval operations, and the ships that make up the navy. Sure, space isn't actually an ocean, but BF sort've treats it like a cross between land, sea, and air all at once. So, I figured I'd look into the biggest mother hubbards on the ocean for fleet-building inspiration. Here's some stuff I found.
Battleships
Obviously, big ships with big large-bore guns. I think we all know what a battleship is. But do you want to know the surprising thing? Nobody uses battleships anymore. Anywhere. At all. There are a variety of things that have greatly outranked ship-mounted artillery pieces, such as bomber planes and missiles. Battleships, with their limited range guns, are a relic of the past. Whether or not this will change in the future with newer technology, I don't know. I'll get to that in a bit.
Carriers
In case you don't know, THESE are the capital ships of the day. Rather than having mounted weapons, it seems that having a bunch of planes that can just fly a long way and shoot and bomb things for you is a lot more versatile and powerful. Carriers often have some machine guns to ward off small ships or individual swimmers, but that's about the extent of the guns on the ship. One may wonder how a Carrier defends itself against a direct attack. Well, it doesn't. Instead...
Destroyers
These do the defensive work. They're not as big as battleships of old, but they're probably much more useful. They're often equipped with anti-air, anti-missile, and anti-torpedo weapons and systems to defend both themselves and their respective carrier(s). Usually a group of ships has more than one of these, and each can be outfitted differently. Many are even equipped with long-range missiles for some more direct attack options.
Cruiser
What is a cruiser? Actually, its not a particular ship design. Most militaries don't even have them, and the US military only has four. It's more of just a ship designation. It used to be that they were regular ships, outfitted and sent out to scout and observe. Now they just function more like destroyers. Really, one could say they're basically the same thing nowadays. One can use the terms interchangeably in BF, I guess.
Note: Apparently, the same could be said for the term "frigate," though the older usage of that term seemed to refer more to front-line fighting ships, not scouts.
Submarine
Well, it's a sub. The ninja of the sea. They're built to be ridiculously quiet and hard to track. Sadly, this concept doesn't really carry over well to space combat, since space ships could all be tracked entirely off of their heat emissions even from ridiculously long ranges, and trying to hide those emissions would just cause more emissions. The only way for there to be space stealth ships would be if we could make perfect machines, which is absurd even from a distant futuristic standpoint.
So, what does all this mean for BF? Nothing I suppose, if you feel like making random stuff, which is fine. But for the military nuts amongst us, some of this could be taken into consideration for fleet building. Unfortunately, a problem with the whole "carrier" thing is that we can't make effective carriers. I think that's a feature that's been asked for, but I have no idea what the feasibility of it is. Oddly, this causes us to fall back more on the capital ships of old: battleships.
Of course, the future of battleships might not be just as a relic of history. For instance, even now, a fully functional railgun has been designed and tested. From what I understand, we should see these railguns on our ships sometime next decade. Railguns have a major advantage over missiles in that they're really freaking fast, and also output the same amount of power for much less money per shot. Where missiles need thrust (or a plane) and chemical explosives, railguns just need dull metal slugs.
Now, I'm not sure what effect this will have on the ships themselves. Will we just have railguns mounted on destroyers? Or will something more akin to battleships make their way back into use? Due to the power demands of a railgun, one would think they'd be put on nuclear ships. Would we just make nuclear destroyers, or would we scale it up a bit?
If we launch deeply into BF territory, we not only have things like railguns, but also lasers which practically instantly strike their targets from considerable ranges. Between these different kinds of almost instant-hit weapons, its not hard to imagine that big ships mounted with these kinds of guns would actually be more effective than slow-moving "fighter" ships or missiles. So battleships aren't really an illogical thing.
So, your basic fleet of ships would probably have a battleship providing most of the offense through direct-fire cannons, railguns, blasters, beamers, and the like. Then there'd be a handful of carriers which would provide defense for the fleet, and might also be equipped with long-range missile-like weapons. Then finally you might have various support ships, such as fast annoying fighters, or maybe little nano-repair ships.
A carrier isn't altogether impossible to create. First, you could just have something that spews demeter drones. Second, you could maybe make a big repair ship, and say that ships are "docking" by just hanging out around it and getting repaired. Or you could do both. And it might have some small guns to ward off small threats.
So, these are my thoughts on sensible fleet design, based off of the suggestions of the mini-fleet thread, as well as by example of our modern navy, and some soon-to-come military advancements. Anybody else have some thoughts on this matter? I feel like it'd be good to go into designing a fleet with some idea of what the overall strategy of that fleet is, even if it isn't the one I described above. There's plenty of devices in BF that I didn't mention that I'm sure could be used to make some interesting fleets.[/u]
So, I became curious about ship designations after looking at the Mini-Fleet thread, so I was looking into modern naval operations, and the ships that make up the navy. Sure, space isn't actually an ocean, but BF sort've treats it like a cross between land, sea, and air all at once. So, I figured I'd look into the biggest mother hubbards on the ocean for fleet-building inspiration. Here's some stuff I found.
Battleships
Obviously, big ships with big large-bore guns. I think we all know what a battleship is. But do you want to know the surprising thing? Nobody uses battleships anymore. Anywhere. At all. There are a variety of things that have greatly outranked ship-mounted artillery pieces, such as bomber planes and missiles. Battleships, with their limited range guns, are a relic of the past. Whether or not this will change in the future with newer technology, I don't know. I'll get to that in a bit.
Carriers
In case you don't know, THESE are the capital ships of the day. Rather than having mounted weapons, it seems that having a bunch of planes that can just fly a long way and shoot and bomb things for you is a lot more versatile and powerful. Carriers often have some machine guns to ward off small ships or individual swimmers, but that's about the extent of the guns on the ship. One may wonder how a Carrier defends itself against a direct attack. Well, it doesn't. Instead...
Destroyers
These do the defensive work. They're not as big as battleships of old, but they're probably much more useful. They're often equipped with anti-air, anti-missile, and anti-torpedo weapons and systems to defend both themselves and their respective carrier(s). Usually a group of ships has more than one of these, and each can be outfitted differently. Many are even equipped with long-range missiles for some more direct attack options.
Cruiser
What is a cruiser? Actually, its not a particular ship design. Most militaries don't even have them, and the US military only has four. It's more of just a ship designation. It used to be that they were regular ships, outfitted and sent out to scout and observe. Now they just function more like destroyers. Really, one could say they're basically the same thing nowadays. One can use the terms interchangeably in BF, I guess.
Note: Apparently, the same could be said for the term "frigate," though the older usage of that term seemed to refer more to front-line fighting ships, not scouts.
Submarine
Well, it's a sub. The ninja of the sea. They're built to be ridiculously quiet and hard to track. Sadly, this concept doesn't really carry over well to space combat, since space ships could all be tracked entirely off of their heat emissions even from ridiculously long ranges, and trying to hide those emissions would just cause more emissions. The only way for there to be space stealth ships would be if we could make perfect machines, which is absurd even from a distant futuristic standpoint.
So, what does all this mean for BF? Nothing I suppose, if you feel like making random stuff, which is fine. But for the military nuts amongst us, some of this could be taken into consideration for fleet building. Unfortunately, a problem with the whole "carrier" thing is that we can't make effective carriers. I think that's a feature that's been asked for, but I have no idea what the feasibility of it is. Oddly, this causes us to fall back more on the capital ships of old: battleships.
Of course, the future of battleships might not be just as a relic of history. For instance, even now, a fully functional railgun has been designed and tested. From what I understand, we should see these railguns on our ships sometime next decade. Railguns have a major advantage over missiles in that they're really freaking fast, and also output the same amount of power for much less money per shot. Where missiles need thrust (or a plane) and chemical explosives, railguns just need dull metal slugs.
Now, I'm not sure what effect this will have on the ships themselves. Will we just have railguns mounted on destroyers? Or will something more akin to battleships make their way back into use? Due to the power demands of a railgun, one would think they'd be put on nuclear ships. Would we just make nuclear destroyers, or would we scale it up a bit?
If we launch deeply into BF territory, we not only have things like railguns, but also lasers which practically instantly strike their targets from considerable ranges. Between these different kinds of almost instant-hit weapons, its not hard to imagine that big ships mounted with these kinds of guns would actually be more effective than slow-moving "fighter" ships or missiles. So battleships aren't really an illogical thing.
So, your basic fleet of ships would probably have a battleship providing most of the offense through direct-fire cannons, railguns, blasters, beamers, and the like. Then there'd be a handful of carriers which would provide defense for the fleet, and might also be equipped with long-range missile-like weapons. Then finally you might have various support ships, such as fast annoying fighters, or maybe little nano-repair ships.
A carrier isn't altogether impossible to create. First, you could just have something that spews demeter drones. Second, you could maybe make a big repair ship, and say that ships are "docking" by just hanging out around it and getting repaired. Or you could do both. And it might have some small guns to ward off small threats.
So, these are my thoughts on sensible fleet design, based off of the suggestions of the mini-fleet thread, as well as by example of our modern navy, and some soon-to-come military advancements. Anybody else have some thoughts on this matter? I feel like it'd be good to go into designing a fleet with some idea of what the overall strategy of that fleet is, even if it isn't the one I described above. There's plenty of devices in BF that I didn't mention that I'm sure could be used to make some interesting fleets.[/u]