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Posted: Thu May 01, 2008 4:27 am
by mtheminja
Anarki wrote:I will work it out by DPS of equivalent "power level". (ie. total DPS of 12 Cronus' for flagships). Because the Cronuscount is a stupid idea.
Being someone who's taken a lot of time to balance everything that way, I'm rather irritated by this. How hard is it to load up 3 Cronuses, see if your battleship wins or loses by too much, fix it, and try again? There's no way DPS equivalency makes ships equal, and it's easy to do it properly. Let's try and keep things at least marginally fair...

Posted: Thu May 01, 2008 4:30 am
by falco1029
Well, assuming i'll have time to make a fleet (will likely jsut use my Falconian industries ships after testing them against what we're told we can use), I want Ursa Majoris.

Few suggestions

-Someone said the original Cold War (I wouldnt know, im fairly new) was RP, perhaps after every turn's results we get we RP what happened and such, if it was our turn RP what we did and why, if it was someone else's RP what we were doing at the time (obviously not much) and if their turn affected us, etc etc. Would make things interesting.

-Like others have said, maybe add random alien fleets to untaken star systems. Maybe pirates in some non-system hexes.

-Can we maybe make a set hp, set DPS defense station that we automatically have for each system we own, to give defense the advantage it's supposed to generally have and also make it so we're not completely unprotected if we leave a system (I don't want a fighter taking a system if i leave for 1 turn)?

-Tell us when we're starting (Good suggestion, I know)

Posted: Thu May 01, 2008 4:34 am
by Anty
I have an idea

keep it simple



and start the game already!

Posted: Thu May 01, 2008 4:35 am
by falco1029
Your idea sucks :twisted:

Posted: Thu May 01, 2008 4:46 am
by Water_and_Wind
Cronuscount is a bad idea. Because Cronuses only have beam weapons making PD useless against them and if AI controlled do not have their flux shield which is really the defining factor of the Cronus.

Better would be to match your custom ships against the stock ship that is closest to yours in design. So instead of fighting only Cronuses, if you have carrier you might want to face Arcae instead. Ships with >1 cronuscount could face a combined-arms fleet of stock ships like 2 Hecate, 1 Cronus, 1 Arcas or something.

EDIT: Is the intent of this game to provide a framework on which to build an RP, or a turn based strategy to take over the galaxy?

Posted: Thu May 01, 2008 5:11 am
by Anarki
Ha, ha, ha.

I guess my 1000 clip point beam interceptor is legal, according to the current rules, then.

Posted: Thu May 01, 2008 5:22 am
by falco1029
I and/or a moderator will look at them and make sure nothing strange is going on
I'm guessing that means they'll check for loopholes as well

Posted: Thu May 01, 2008 5:34 am
by Water_and_Wind
Most likely interceptors would have to be judged by pitting the custom ship against a certain enemy and then pitting a Helios against that same enemy separately. :D

Of course this brings me to the question in my previous post. If the RP is the focus then it is not so important to optimize your ships, but if the TBS is the focus people will start minmaxing, without fail. Then it becomes a tournament.

Posted: Thu May 01, 2008 5:38 am
by T-002
Water_and_Wind wrote:Most likely interceptors would have to be judged by pitting the custom ship against a certain enemy and then pitting a Helios against that same enemy separately. :D

Of course this brings me to the question in my previous post. If the RP is the focus then it is not so important to optimize your ships, but if the TBS is the focus people will start minmaxing, without fail. Then it becomes a tournament.
Which is where the last one went haywire, if I'm not mistaken. Which also is why I don't wanna be involved.

Posted: Thu May 01, 2008 5:42 am
by falco1029
Yeah RP should be the focus becaus eif i just becomes an extended tournament i wotn wanna be involved. But the TBS should play a small role. But the ships should be unique, not tested a million times for the perfect allowable loadout

Posted: Thu May 01, 2008 5:48 am
by AidanAdv
I believe the focus should be on RP, but the ships should still be balanced to prevent what happened with 1st Cold War. I enjoy the RP. If I wanted to just take over the galaxy I'd play Galciv2. Also keep in mind people, this just a dry one for the final CW2. We're supposed to be running into problems.

Posted: Thu May 01, 2008 5:54 am
by falco1029
I agree they should be balanced, I'm just saying if people spend all their time fine tuning ships, I'm going to quit, because I'm not enough of a shut-in to spend 3 hours coming up with the perfect stats to just barely be able to win against a cronus half the time or 6 cronus; or whatever

Posted: Thu May 01, 2008 6:28 am
by Water_and_Wind
I may be bringing up a dead horse, but to control a system I think it would be good if you have to build a station there and keep it there for several turns or else you can build fighters and send them to all the uninhabited systems and control them really quickly. Then, when someone else invades the planet they have to destroy the station, build their own station and protect it for several turns until the planet is firmly under their control. This would prevent star systems from continuously changing allegiances in the middle of a battle where both sides send reinforcements to recapture the planet. In terms of complexity this is only marginally harder to keep track of than what we currently have.

Posted: Thu May 01, 2008 7:29 am
by Bad Boy
I agree with what Water_and_Wind just said, but I want to add a few things to it. To capture a system, you should need something bigger then a fighter (or maybe bigger then a frigate) to stay in the system for a few (two or three) turns. The size thing is simply because it's impossible to colonize a planet with a fighter, I mean, think about it, you probably have between one and five people in the fighter, you can't colonize a planet with between 1 and 5 people.

On a different note, what happens when there are two or more systems in one hex, do you have to colonize each one separately? Or do you get them both at once but they only count as one system?

Posted: Thu May 01, 2008 7:32 am
by TrashMan
I still say one shouldn't touch weapons unless one has a REALLY good reason for it.

the last thing we need it super-fast ROF point defenses that will make all interceptable weapons useless.