Cold War 2 Alpha

For everything else. Video games, music, movies, sports, you name it.

Moderators: th15, Moderators

Post Reply
Comus
Commander
Commander
Posts: 147
Joined: Thu Dec 13, 2007 9:53 am

Cold War 2 Alpha

Post by Comus »

Alright. We're going to get a prototype Cold War going. This first post will be updated as needed, with all of the current rules. Remember, this is a BETA, so feel free to suggest new rules or question ones that are here. We're doing this to figure out what works.

Image

Above is the star map. Every star is labeled, so pick one for your home system. Give a description of your people, your government, and your general policies.

The next step is creating fleets. You get one fleet for each star system you control. Each fleet is worth 20 points. Each class of ship has a certain power level. One Zeluspower means that the ship is roughly equal to a Zelus in power. Best way to determine the power of a ship is AI versus AI combat. Since Enemy AI seems to be a little stronger, if the ship usually loses as an Ally and usually wins as an enemy, it's doing just fine.

Fighter - 1 Zeluspower - .5 points
Frigate - 1 Hestiapower - 1 point
Destroyer - 1 Cronuspower - 2 points
Battleship - 3 Cronuspower - 4 points
Dreadnought - 6 Cronuspower - 8 points
Flagship - > 12 Cronuspower - 10 points <LIMIT 1>

Build a fleet for your home system, post it and the downloads for the ships here. I and/or a moderator will look at them and make sure nothing strange is going on. If you want to be a moderator, let me know.

Stats for stations:

Defence Platform - <1 Zeluspower - 0.2 point
Small Space Station - <2 Hestiapower - 1 point
Space Station - <2 Cronuspower - 2 points
Starbase - <5 Cronuspower - 4 points (one max per system)
Starfort - <10 Cronuspower - 8 points (one max per 15 systems)



List of Players and their controlled stars:
Trashman - Altair
AidanAdv - Kareth
mtheminja - Luyten 5-1668
Shadow Hydra - Alkanor
Mjolnir - Caprica
Master Chief - Illumos
ArcaneDude - Vilvaron
Joss - Catfishysans
Anarki - L674-15
Anty - Rana
Bad Boy - Sol

Moderators:
Comus
Derekiv

TURN STRUCTURE:

The players PM the mod with any fleet movements. Ships can move independently of their fleet - so if you have one system with 40 fighters, you can send 10 of them to each of four systems. All ships in a given system are assumed to be in the same task force, and so will all fight together to combat a threat.


MOVEMENT:

As you'll note, I found a map with hexes. This should make movement a little easier. Each ship class can move a certain number of hexes per turn.

Fighter - 6 hexes
Frigate - 4 hexes
Destroyer - 3 hexes
Battleship - 2 hexes
Dreadnought - 1 hex
Flagship - 1 hex

This makes fighters extremely good at combatting threats at long range, and makes Dreadnoughts and Flagships mostly defensive ships, though if you can get them to the fight, they do a good job.


INVADING A PLANET:

If you eliminate all of the opposing ships in a system, you control the system. Easy as that.

If multiple players wish to split ownership of a system, they may do so. The players work out for themselves how many of the 20 points each controls. In this case, a combined fleet can defend the system. In leu of a money/credit system, players can bargain away some of their fleet points to other players for favors. This may also encourage players to form alliances - if you're getting 5 fleet points from a system someone else controls, you have something to lose if it is invaded - and unless you maintain at least one ship in the system, the other player can take those 5 points back whenever they wish, in the same way they would invade a planet.


CONSTRUCTING NEW SHIPS:

You cannot construct ships past the 20-points-per-system mark. That is simply as much upkeep as your navy can manage.

However, if you lose ships in combat, you can build new ships to replace them. Or you can scuttle any number of your ships in order to free up funding to build new ships.

Each player may construct X points worth of ships per turn, X being equal to the number of systems they control.

If you control more ships than you have points to spend (say, by losing a system when your ships are elsewhere), that's fine. The extra ships simply can't be replaced until you again have enough points to afford them.


Edit - Ship classes power range modifed, as the Nagaya3 is rather hard to test against, with the Aegis.
Last edited by Comus on Wed Apr 30, 2008 10:11 am, edited 12 times in total.
mtheminja
Captain
Captain
Posts: 478
Joined: Wed Jan 30, 2008 8:56 am
Location: Canada, Beautiful BC

Post by mtheminja »

Wait, didn't you say you wanted to try the public first post? I can make the profile if you want...
Office hours: 12:30-2:00 PST M-F, in #BSF.
Comus
Commander
Commander
Posts: 147
Joined: Thu Dec 13, 2007 9:53 am

Post by Comus »

mtheminja wrote:Wait, didn't you say you wanted to try the public first post? I can make the profile if you want...
We might want to do that for the 'real' Galactic Conquest, but for now we'll run with the accounts we already have - I realized that a public account might encourage too much anonymous dickery.
Galactic Conquest Profile
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 14
Joined: Fri Apr 18, 2008 6:36 am

Post by Galactic Conquest Profile »

Oopsie, I already finished making it. Well, I'll send you the password, and you can do whatever with it.
Needs a witty sig
derekiv
Rear Admiral
Rear Admiral
Posts: 861
Joined: Sat Nov 17, 2007 10:00 am
Location: Somewhere

Post by derekiv »

I would like to be a mod who helps out with it.
TrashMan
Commodore
Commodore
Posts: 581
Joined: Tue Aug 07, 2007 6:34 pm
Location: Inside the God of War

Post by TrashMan »

I'll take Altair as my system...oh, what are those +- numbers above the stars? :?
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
AidanAdv
Commodore
Commodore
Posts: 583
Joined: Fri Feb 15, 2008 6:49 am
Location: The Fields of Justice

Post by AidanAdv »

I will take Xi Bootis for the Kareth Republic
Last edited by AidanAdv on Sat Apr 19, 2008 8:16 pm, edited 6 times in total.
The walls have eyes: the shadows we throw are the shadows we try to throw off.
mtheminja
Captain
Captain
Posts: 478
Joined: Wed Jan 30, 2008 8:56 am
Location: Canada, Beautiful BC

Post by mtheminja »

EDIT: Aidan Adv, your nation will pay for stealing Xi Bootis from us by mere minutes. *Claims Luyten 5
Office hours: 12:30-2:00 PST M-F, in #BSF.
Comus
Commander
Commander
Posts: 147
Joined: Thu Dec 13, 2007 9:53 am

Post by Comus »

TrashMan wrote:I'll take Altair as my system...oh, what are those +- numbers above the stars? :?
The +- numbers make up a luminosity chart. I just grabbed something from Google for the pic, and this is a map of the local stars.

Derekiv, you want to be a mod? You get to be a mod. No problemo. Note that you can play AND be a mod, if you like.

I'll update the first post with star claims.
AidanAdv
Commodore
Commodore
Posts: 583
Joined: Fri Feb 15, 2008 6:49 am
Location: The Fields of Justice

Post by AidanAdv »

@mtheminja- sorry about that
The walls have eyes: the shadows we throw are the shadows we try to throw off.
derekiv
Rear Admiral
Rear Admiral
Posts: 861
Joined: Sat Nov 17, 2007 10:00 am
Location: Somewhere

Post by derekiv »

nah. Might join the Galactic Conquest Final, might join the beta later, but not know. too much going on.
AidanAdv
Commodore
Commodore
Posts: 583
Joined: Fri Feb 15, 2008 6:49 am
Location: The Fields of Justice

Post by AidanAdv »

Hey Comus, on the map you have my name as "AdianAdv" it should be "AidanAdv"
The walls have eyes: the shadows we throw are the shadows we try to throw off.
Comus
Commander
Commander
Posts: 147
Joined: Thu Dec 13, 2007 9:53 am

Post by Comus »

AidanAdv wrote:Hey Comus, on the map you have my name as "AdianAdv" it should be "AidanAdv"
Whoops! I'll fix that ASAP.
User avatar
doc525
Commander
Commander
Posts: 134
Joined: Tue Oct 30, 2007 5:05 am

Post by doc525 »

Eh, Sign Me up. Eta Cassiopei. Fleet coming soon/
mtheminja
Captain
Captain
Posts: 478
Joined: Wed Jan 30, 2008 8:56 am
Location: Canada, Beautiful BC

Post by mtheminja »

Sweet, look at this: Linky

Looks like my civilization gets a Jupiter-sized planet. Hmm...
Office hours: 12:30-2:00 PST M-F, in #BSF.
Post Reply