You've seen this all before. Some established shipbuilder starts developing his own video game and starts nagging the community for sprites (or permission to use sprites). I too am starting a game project and would also like to grovel pathetically for resources. Would you entertain me?
The name of the game is Delta V, stylized as [Δv] whenever fashionable. The concept of the game is a chimera between Battleships Forever and Total Annihilation, executed in the isometric perspective. I realize that translating BSF into isometric is tantamount to ritual suicide, but would like to continue with it anyway to see how far I can go before I get too frustrated to push on.
In the game, a player starts off with nothing but a self-sustaining Command Module onto which he must tack modules of all sorts, such as engines, reactors, production buildings and weapons. From this mobile base, he must construct a varied fleet of strikecraft and other Command Modules to take down the enemy, who is (probably) trying to do the same.
My dev team consists of three people (a coder/graphics artist, a debugger, and a writer/unit designer) which is not a lot to talk about. We don't have anybody to do music, and I am really effing reluctant to do bullet/explosion/FX sprites. I mean, I take a lot of time as it is preventing the funky math shit from coming apart at the seams.
Here are some screenshots for the curious:
tl;dr Does anybody have some FX sprites or music? DARLIN' DARLIN' PLEASE
Making a BSF-inspired RTS, gibe stuff plx
Moderators: th15, Moderators
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Re: Making a BSF-inspired RTS, gibe stuff plx
oooh looks shiny! Sorry I'm not any good at creating that stuff but I look forward to seeing this develop.
Re: Making a BSF-inspired RTS, gibe stuff plx
I have fast-paced-and-somewhat-cheesy music. Its not technically mine to distribute so I'll have to ask.
naysayers will be shot
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Re: Making a BSF-inspired RTS, gibe stuff plx
You can find music on Newgrounds I think. This seems highly interesting.
A gay as fuck girl and loving it.
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Re: Making a BSF-inspired RTS, gibe stuff plx
cycerin (BSF forum acct.) might be able to help. He did some soundwork for BSF... off the top of my head I think he did most of the new heavy weapon sounds (r. arty, nukegun, vulcan, sabot, etc.) but I don't have a precise list.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Re: Making a BSF-inspired RTS, gibe stuff plx
Just in case y'all thought this shizzle was dead
Here's a couple screenshots showing a few new modules: ion thrusters, capacitators, fighter bays, and supply modules.
http://www.majhost.com/gallery/STARSTRU ... 000160.png
http://www.majhost.com/gallery/STARSTRU ... 000154.png
And here are some horrendously done recruiting posters for the game's three factions.
http://www.majhost.com/gallery/STARSTRU ... poster.png
I may be suffering from a little lack of momentum, but a listen or two of Gloria Gaynor's "I Will Survive" will psych me right up.
Here's a couple screenshots showing a few new modules: ion thrusters, capacitators, fighter bays, and supply modules.
http://www.majhost.com/gallery/STARSTRU ... 000160.png
http://www.majhost.com/gallery/STARSTRU ... 000154.png
And here are some horrendously done recruiting posters for the game's three factions.
http://www.majhost.com/gallery/STARSTRU ... poster.png
I may be suffering from a little lack of momentum, but a listen or two of Gloria Gaynor's "I Will Survive" will psych me right up.