Page 1 of 1

PD Priority Lists

Posted: Thu Nov 04, 2010 12:46 am
by Arcalane

Code: Select all

global.numEBullets = 12
global.EBullet[0] = EBulletNukeMIRV
global.EBullet[1] = EBulletNukeMIRVSub
global.EBullet[2] = EBulletTorpedo
global.EBullet[3] = EBulletTacNuke
global.EBullet[4] = EBulletRepeatingArtillery
global.EBullet[5] = ctr_Obstructions
global.EBullet[6] = EBulletConvMIRV
global.EBullet[7] = EBulletHVRocket
global.EBullet[8] = EBulletDemeter
global.EBullet[9] = EBulletMissile
global.EBullet[10] = EBulletConvMIRVSub
global.EBullet[11] = EBulletMiniMissile

global.numBullets = 12
global.Bullet[0] = BulletNukeMIRV
global.Bullet[1] = BulletNukeMIRVSub
global.Bullet[2] = BulletTorpedo
global.Bullet[3] = BulletTacNuke
global.Bullet[4] = BulletRepeatingArtillery
global.Bullet[5] = ctr_Obstructions
global.Bullet[6] = BulletConvMIRV
global.Bullet[7] = BulletHVRocket
global.Bullet[8] = BulletDemeter
global.Bullet[9] = BulletMissile
global.Bullet[10] = BulletConvMIRVSub
global.Bullet[11] = BulletMiniMissile
Smaller number = higher priority, so PD guns currently prioritize flare gun shots over everything else, regardless of range. These should be self-explanatory. ctr_Obstructions is a catchall category that covers asteroids and ship debris.