Arc's Technorogieeeeees
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Gas HarvestingResearch cost: 10-15?
prerequisites: None
Gas giants are a potential goldmine of resources. The only difficulty is tapping those resources. Due to the environment, specialized harvesting equipment is necessary. Ships with this equipment can harvest resources from gas giants at a slow but steady rate. Certain gas giants may yield rare and highly valuable resources.
Modules:Gas Harvesting Array
Mass: 1000
Power: 180
Ability: Gas Mining
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Surveying SensorsResearch Cost: 5-10?
Prereqs: None
Planets have wide arrays of resources available on them, but we can't accurately gauge the resources available from orbit. Enhanced surveying sensors would allow us to determine more accurate data about a planet from orbit, potentially revealing special resources without necessitating a colonization effort on a world that might otherwise be useless... or it might turn up a hidden gem on a planet once thought to be of no great use.
These sensors are no use for scanning starships though, and do not improve a ship's sensor ability, as they are specifically calibrated for scanning planets.
Modules:Surveying Sensors Array
Mass: 750
Power: 150
Ability: Survey Planet
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Enhanced Laser EmittersResearch Cost: 10-20
Prerequisites: None
Whilst our prototype High-Energy Lasers are combat-capable, there is always room for improvement. We have laid down plans for viable, more powerful beam weapons based around the concept of high-powered Free-Electron Lasers. These versatile and easily tunable weapons are a significant improvement over their predecessors, and may pave the way to even more exotic beam-type weapons.
Modules/Weapons/etc.~~
Point Defense LasersResearch Cost: 20-25
Prerequisites: Enhanced Laser Emitters
With proper computers, sensors, and lasing arrays, powerful "snapshot" emitters can be used to neutralize incoming projectiles through a beam of intense radiation. These "point defense lasers" always hit, and instantly neutralize their target no matter what, but have a reduced rate of fire compared to conventional point defense guns and draw a lot of energy from a ship's reactor.
Modules/Weapons/etc.~~
Particle BeamsResearch Cost: 20-30
Prerequisites: Enhanced Laser Emitters
Already in use by the reforming Coalition, Particle Beams were one of the most powerful pre-Collapse weapons available. Contrary to common misconception they are not really energy weapons, instead striking targets with a stream of charged particles moving at a significant portion of the speed of light, thus carrying significant kinetic energy. This in turn rapidly superheats the target's structure, causing thermal damage and possibly igniting sensitive internal components.
Modules/Weapons/etc.~~
Particle Accelerator CannonsResearch Cost: ???
Prerequisites: Particle Beams
Whilst a beam of accelerated particles is all well and good, it eats up a lot of power. Sometimes it's more efficient to launch "packets" or small bursts of particles in a fashion more akin to a conventional cannon. It's less reliable than a beam in terms of accuracy, but more space and power efficient.
Modules/Weapons/etc.~~