Code: Select all
[Sun 02] [04:53:57] <~Arcalane> oooh! an idea!
[Sun 02] [04:54:00] <~Arcalane> AN IDEA FOR INTEL!
[Sun 02] [04:54:15] <~Arcalane> each planet generates a kind of scanner-obscuring cloud
[Sun 02] [04:54:32] <~Arcalane> (this is if we go with the "fleets can only hang out at major stellar objects")
[Sun 02] [04:54:48] <~Arcalane> better sensors have a better chance of seeing through this "cloud" and picking out details on the ships within
[Sun 02] [04:57:53] <~Arcalane> big planets with violent atmospheres like gas giants generate a lot of 'noise', whilst peaceful planets generate less. inhabited planets generate additional noise from civilian traffic making it harder to pick out warships.
Ed:
More discussion;
Code: Select all
[Sun 02] [05:36:39] <%Squishy> As for the explanation for the necessity of sensors when scanning locations, i think that is a plausible explanation
[Sun 02] [05:37:44] <%Squishy> To be specific, are we using 'noise' generated by whatever ubiquous technologies or some magical cloud?
[Sun 02] [05:43:14] <~Arcalane> 'noise' is a rough term for anything that would impede the functioning of sensors, be it upper-atmosphere superscale weather conditions in a gas giant, solar radiation from a star, or civilian shipping in orbit of an inhabited planet
[Sun 02] [05:43:31] <~Arcalane> asteroids in an asteroid belt, etc. etc.
[Sun 02] [05:44:52] <~Arcalane> it also encompasses active jamming such as provided by AWACS ships operating jamming suites, or per-ship stealth abilities
[Sun 02] [05:48:01] <%Squishy> Hmm, alright. As long as we have the concept for it, we'll have no problem quickly coming up with specifics once everything falls into place.