Ship/Fleet Movement

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Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Ship/Fleet Movement

Post by Arcalane »

It has to be tackled at some point, so I'm thinking;

Fleets basically have a limited number of Fleet Actions they can perform per turn, which is determined by the Tech Level/Tier of their Engines. The default engines give a ship/fleet 2 FA. The maximum amount of FA acquireable will probably be 4, barring Artefacts.

Example action costs;

Code: Select all

Cost | Action
1 FA | Move between systems inside a cluster (blue connection)
2 FA | Move between clusters (yellow connection)
1 FA | Engage enemy fleet
1 FA | Reorganize fleet (add/remove ships) (this cost is applied to both fleets if applicable)
etc. etc.
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