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 Post subject: Ship/Fleet Movement
PostPosted: Sun Apr 18, 2010 9:20 pm 
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FOOLISH SAMURAI
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Joined: Thu Sep 13, 2007 10:37 am
Posts: 4009
Location: UK
It has to be tackled at some point, so I'm thinking;

Fleets basically have a limited number of Fleet Actions they can perform per turn, which is determined by the Tech Level/Tier of their Engines. The default engines give a ship/fleet 2 FA. The maximum amount of FA acquireable will probably be 4, barring Artefacts.

Example action costs;

Code:
Cost | Action
1 FA | Move between systems inside a cluster (blue connection)
2 FA | Move between clusters (yellow connection)
1 FA | Engage enemy fleet
1 FA | Reorganize fleet (add/remove ships) (this cost is applied to both fleets if applicable)
etc. etc.

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