Prototype map
Posted: Sat Apr 10, 2010 2:30 am
Here's the prototype map I've thrown together. Be aware, this is pure layout - the fancypants pretty detailed map will come at a later date.
Linked for size
A quick key - White dots are star systems that don't have anything in them. Red dots are systems in the possession of the imperial remnant in one way or another, and Green dots are systems that are under player-faction control at the start. Blue lines are warp routes between star systems, and yellow ones are warp routes between entire galactic sectors. There are currently just under 200 systems, 9 of which are Remnant-controlled, and fourteen of which are player start points.
I tried to space out the player start points just enough so they have three different ways to expand in (expect those two at the top and bottom, which are for outsider types) and so they're not bumping into each other and starting wars right away, but they're not too far apart that they'll be wandering around space for ever with nothing to do. (Not that I think the map is big enough for that to ever be the case. Besides, lonesome players should have something given to do by the GM should it come to that.)
So, if anyone has any suggestions, put them forward.
Linked for size
A quick key - White dots are star systems that don't have anything in them. Red dots are systems in the possession of the imperial remnant in one way or another, and Green dots are systems that are under player-faction control at the start. Blue lines are warp routes between star systems, and yellow ones are warp routes between entire galactic sectors. There are currently just under 200 systems, 9 of which are Remnant-controlled, and fourteen of which are player start points.
I tried to space out the player start points just enough so they have three different ways to expand in (expect those two at the top and bottom, which are for outsider types) and so they're not bumping into each other and starting wars right away, but they're not too far apart that they'll be wandering around space for ever with nothing to do. (Not that I think the map is big enough for that to ever be the case. Besides, lonesome players should have something given to do by the GM should it come to that.)
So, if anyone has any suggestions, put them forward.