Tech Tree + Research musings

Private development area, away from the nimwits, retards and dithering idiots.

Er, I mean, normal users. Yeah. Those guys.
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Arcalane
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Joined: Thu Sep 13, 2007 10:37 am
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Tech Tree + Research musings

Post by Arcalane »

System should probably be based around a research point system rather than meta1's fuzzy 'difficulties' and chance-based system.

Generic enhancement areas y/n?

For example;

Power Refinements I - 1000 Research Points
+5% power output for all cores.

Can be researched multiple times of course, but the cost increases each time.

Other possibilities include:
Core health (flat, per core type, or %)
Engine output increase (%)
Engine mass reduction (flat per engine type)
Weapon power reduction (flat per weapon, subareas; missile, energy, etc.)
Weapon range increase (flat per weapon, subareas; missile, energy, etc.)
Weapon mass reduction (flat per weapon, subareas; missile, energy, etc.)
etc. etc.

But mostly, focus on how we lay the basic tech tree out and how our tech system will work cost-wise.
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