Industry
Posted: Mon Apr 26, 2010 9:51 am
Industry in Meta 1.0 really just covered the military side. Shipyards manufactured ships.
In meta 2.0, entire empires will need ships, structures, and more.
But, how do we measure how much a system can produce?
By putting in Industrial Capacity! Each point of industrial capacity allows you to manufacture something.
Industrial Capacity Theorizing
Ships, Buildings, Ground Units, etc. will be assigned point values. E.G. a tiny corvette costs 1 point. A battleship will cost 50 points. A starbase might require 100.
Planets will have an Industrial Capacity bar, and an Industrial Capacity limit. You can only improve a planet so much with the natural resources available. This may change, however, with the proper investments. The IC bar can be improved all the way till the limit. Also, all settled planets will have a natural IC bar and a natural IC limit, which is what has been built up by the beginning of the game.
For Example:
E-352 is a system rich in resources, giving it a natural IC limit of 250. However, due to the majority of the planets being volcanic, many of them have not been exploited to their potential, giving the system a natural IC bar of 15.
E-352, with the proper mining, and habitation techniques, can become quite the industrial powerhouse. However, there will need to be more population, a better infrastructure, and a bigger industrial sector.
Research
Technology can be used to improve IC and decrease the IC requirement for projects.
Some basic ones can be Modulated Shipbuilding, allowing for ships to be built in sections. As such, the workload can be split up amongst multiple factories, increasing output.
Another technology might be Deep Core Mining Techniques. This technology would allow for Miners to dig even deeper shafts, getting the most precious minerals. This, obviously, would improve the IC limit, and credit income, to an extent.
How Will This Work with Credits?
IC is merely a limit to how big and how much systems can build in one turn. Credits will be required to build ships. Just because you have all the tech and IC to build a BB doesn't mean you can just build it.
Any ideas/suggestions besides what I have wrote? Criticism and concern is heartily accepted with the burning of your soul.
In meta 2.0, entire empires will need ships, structures, and more.
But, how do we measure how much a system can produce?
By putting in Industrial Capacity! Each point of industrial capacity allows you to manufacture something.
Industrial Capacity Theorizing
Ships, Buildings, Ground Units, etc. will be assigned point values. E.G. a tiny corvette costs 1 point. A battleship will cost 50 points. A starbase might require 100.
Planets will have an Industrial Capacity bar, and an Industrial Capacity limit. You can only improve a planet so much with the natural resources available. This may change, however, with the proper investments. The IC bar can be improved all the way till the limit. Also, all settled planets will have a natural IC bar and a natural IC limit, which is what has been built up by the beginning of the game.
For Example:
E-352 is a system rich in resources, giving it a natural IC limit of 250. However, due to the majority of the planets being volcanic, many of them have not been exploited to their potential, giving the system a natural IC bar of 15.
E-352, with the proper mining, and habitation techniques, can become quite the industrial powerhouse. However, there will need to be more population, a better infrastructure, and a bigger industrial sector.
Research
Technology can be used to improve IC and decrease the IC requirement for projects.
Some basic ones can be Modulated Shipbuilding, allowing for ships to be built in sections. As such, the workload can be split up amongst multiple factories, increasing output.
Another technology might be Deep Core Mining Techniques. This technology would allow for Miners to dig even deeper shafts, getting the most precious minerals. This, obviously, would improve the IC limit, and credit income, to an extent.
How Will This Work with Credits?
IC is merely a limit to how big and how much systems can build in one turn. Credits will be required to build ships. Just because you have all the tech and IC to build a BB doesn't mean you can just build it.
Any ideas/suggestions besides what I have wrote? Criticism and concern is heartily accepted with the burning of your soul.