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Re: Spaceship Design Rules v3.16

Posted: Wed Nov 03, 2010 4:20 am
by Arcalane
HorseMonster has made some adjustments to the specs/performance of missile systems, and has added a point defense weapon.

Re: Spaceship Design Rules v3.16

Posted: Thu Nov 04, 2010 12:10 am
by HorseMonster
Doubled the reload time on drone bays, enjoy that you dronespamming buttfuckers.

Re: Spaceship Design Rules v3.16

Posted: Thu Nov 04, 2010 1:18 am
by InsaneCat
StarRunner-class Frigate
SMscreen041.png
Size: 100
Mass: 10000/10000
Energy: 1850/1850
Section HP: 1350
Speed: 3.21
Acceleration: 0.09
Turning: 1.3

Power Core
1x Heavy

Propulsion
1x Standard
2x Light

Armament
4x High Energy Laser
2x CIWS Gun
StarRunner.shp
(6.11 KiB) Downloaded 416 times
StarRunner.sb4
(6.97 KiB) Downloaded 420 times

Re: Spaceship Design Rules v3.16

Posted: Thu Nov 04, 2010 11:57 am
by Arcalane
Civilian power cores should not be used to design military vessels. New restrictions added.

Re: Spaceship Design Rules v3.16

Posted: Thu Nov 04, 2010 12:11 pm
by Water_and_Wind
Really? Real life AWACs are just regular Boeing jetliners with a radar dome added. Well, whatever.

Re: Spaceship Design Rules v3.16

Posted: Thu Nov 04, 2010 12:14 pm
by Arcalane
Water_and_Wind wrote:Really? Real life AWACs are just regular Boeing jetliners with a radar dome added. Well, whatever.
The equipment on a real life AWACS is not a sensor array capable of detecting enemy ships at a distance of multiple astronomical units despite the presence of interstellar weather conditions such as solar wind, planetary magnetic fields (and their associated radiation fields; see the Van Allen belts), local and remote terrain (entire planets, asteroids, etc.) and so on and so forth.

I'm afraid that's not really a fair comparison. Image

Ed: Let me put it this way: We can have these restrictions, or I can be a dick and give military ships with civitech cores a 50/50 chance of having critical power failures before every battle, basically rendering them useless for the fight, or find plenty of other ways to screw you over for trying to do such things.

Their cores don't really put out enough power to properly support sensor systems and engine use anyway.

Case closed.

Re: Spaceship Design Rules v3.16

Posted: Mon Nov 29, 2010 4:02 am
by Arcalane
Slight CIWS adjustment:
+10 Reload
-2 Ammo

Vulcan Cannon shots cannot be targeted any more, but will be hit if an intercept does occur.

Re: Spaceship Design Rules v3.16

Posted: Mon Jan 17, 2011 10:30 am
by Shifter55
Currently Missile Launchers seem to be horrible weapons compared to HMAs in terms of cost effectiveness as seen by their DPS and Peak Damage Output:

Missile Launcher 650m 50e
DPS: 9.13
PDO: 70

Heavy Missile Array 980m 90e
DPS: 22.64
PDO: 240

As you can see you need three MLs to get the same damage as ONE HMA, and for the same mass you can get two HMAs. On top of this the ML competes with Artillery in power and weight, and even though the Arty has less range, it has nearly the same PDO (60) and four times the DPS! It really needs a boost in clip-size and reload to help it compete.