Fixed.HorseMonster wrote:"Don't do that or we'll violate you with an Aralonian penisbrick ship" is the guideline for that issue. That kind of thing is cheating, and it's obvious cheating too. A ship's "size" should always be representative of its actual physical size.Kiltric wrote:I have a question about radius determination. Since arbitrary core placement can affect size to make ships artificially bigger/smaller in number, will there be any guidelines to stop people from fudging their size?
Spaceship Design Rules v3.16
Hmm, so to get the 'actual' size of an off-centred-core ship, would it be advised to say, move the core either forwards or backwards or whatever, until you have the smallest possible radius for that ship shape and record it and balance using that size, then reposition the core after. Or are off centred cores a big no no full stop in meta?
"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here." - Wolf (S.T.A.L.K.E.R.)
Well still on the centre line i mean, just not necessarily smack bang half way between the front and back of the ship.
"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here." - Wolf (S.T.A.L.K.E.R.)
- HorseMonster
- Commander
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- Joined: Fri Aug 28, 2009 9:24 am
- HorseMonster
- Commander
- Posts: 236
- Joined: Fri Aug 28, 2009 9:24 am
Ehh...
In this case, the are weak!When I have use them first with a beamer duration = ship dead!
With the Mega-beam, it is more equilibrated (I think) because, my ship have successfully damaged the other one (before been destroyed ...), with the standard beamer, just 10% of what I have do with the mega...
In this case, the are weak!When I have use them first with a beamer duration = ship dead!
With the Mega-beam, it is more equilibrated (I think) because, my ship have successfully damaged the other one (before been destroyed ...), with the standard beamer, just 10% of what I have do with the mega...
Beware! I have a Pinkie Pie launcher!
(When I look out there, it makes me GLaD I'm not you.)
(When I look out there, it makes me GLaD I'm not you.)
What do you think of use a system of "ship controller" type?
I think it is not clear, so a explain my idea.
My idea is to chose what is the system who control the ship. All system have advantage and drawback.
Some example:
Organic crew.
Adv: No drawback
Dra: No advantage
Automatised ship
Adv: +5% turning speed for ship, +5% turning speed for turret, -5% deviation for turret.
Dra: -10% of Mass Allowance if direct controlled. -5% of Mass Allowance if distance controlled (A ship control other, if this ship die, other die...)
Organic ship
Adv: Auto-regen, +10% of Mass Allowance
Dra: Armour cost 1.2 point.
...
What did you think?
I think it is not clear, so a explain my idea.
My idea is to chose what is the system who control the ship. All system have advantage and drawback.
Some example:
Organic crew.
Adv: No drawback
Dra: No advantage
Automatised ship
Adv: +5% turning speed for ship, +5% turning speed for turret, -5% deviation for turret.
Dra: -10% of Mass Allowance if direct controlled. -5% of Mass Allowance if distance controlled (A ship control other, if this ship die, other die...)
Organic ship
Adv: Auto-regen, +10% of Mass Allowance
Dra: Armour cost 1.2 point.
...
What did you think?
Beware! I have a Pinkie Pie launcher!
(When I look out there, it makes me GLaD I'm not you.)
(When I look out there, it makes me GLaD I'm not you.)
- HorseMonster
- Commander
- Posts: 236
- Joined: Fri Aug 28, 2009 9:24 am
Those are completely reasonable, but I personally think they'd be better off handled as part of the technology tree or on faction templates (whichever is more appropriate) than as part of the ship design rules.
Last edited by HorseMonster on Tue Feb 16, 2010 6:51 am, edited 1 time in total.
Plus it woud make for great background political debate. We have the option to develop AI controlled ships instead of sending our troops to die, but do we really trust the tech enough to give up that type of power? We can(eventually) reverse engineer organic ships, but it means using alien tech, perhaps requiring 'modifications' to interface with it. Humanity is nothing is not xenophobic Maybe irrelevant for right now but I very much enjoyed reading the roleplaying for the first metagame.