Planetary Morale and Events
Posted: Tue Nov 17, 2009 11:52 am
If we do go through with skipping on tax rate and such, then it'll be important to consider how to handle morale changes and events.
What should the standard morale level be? Should there be a distance-from-capital morale penalty? Are there artificial means of boosting morale?
~~
There should also be some events that can cause morale fluctuations and other bonuses. Some might have multiple outcomes you can choose between.
Templates and examples;
What should the standard morale level be? Should there be a distance-from-capital morale penalty? Are there artificial means of boosting morale?
~~
There should also be some events that can cause morale fluctuations and other bonuses. Some might have multiple outcomes you can choose between.
Templates and examples;
Name:
Rarity:
Type:
Effect 1:
Effect 2:
Effect 3:
~~Name:
Rarity:
Type:
Choice 1:
Effect 1:
Choice 2:
Effect 2:
Choice 3:
Effect 3:
Name: Mining Boon!
Rarity: Moderate
Type: Positive, Income-Related
Effect: Miners have struck a particularly rich vein of ores on <planet>! Mining output for the next <x> turns has been increased by <y>%.
~~Name: Cataclysmic Event!
Rarity: Very Rare
Type: Negative, Condition-Related
Effect 1: An unforeseen catastrophic event has rocked <planet> in <system>, reducing conditions! The full extent of the damage is unknown, but hundreds are feared to be death and thousands more injured.
Effect 2: <planet> experiences drop in Population and Morale.
Name: Refugee Convoy
Rarity: Rare
Type: Multiple Choice
Description: A Refugee Convoy is passing through <system>. They have requested aid and supplies, and some of the refugees wish to join us. What should we do?
Choice 1: Turn them away. We can't afford to help them.
Effect 1: Nothing happens. All planets take a small morale hit.
Choice 2: We have no room for more people on our planets, but we can at least help them on their way.
Effect 2: Lose a small amount of funding, all worlds recieve small morale boost.
Choice 3: Give within reason, and allow some to join us.
Effect 3: Lose a small amount of funding, population increases on <system> or nearest system with free space. All planets recieve a small morale boost.
Choice 4: Nobody deserves such a life. Take in as many refugees as possible, and aid as many as possible also.
Effect 4: Lose a moderate amount of funding, populations increase over all owned systems worlds. All planets recieve a small morale boost.