What should the standard morale level be? Should there be a distance-from-capital morale penalty? Are there artificial means of boosting morale?
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There should also be some events that can cause morale fluctuations and other bonuses. Some might have multiple outcomes you can choose between.
Templates and examples;
Name:
Rarity:
Type:
Effect 1:
Effect 2:
Effect 3:
~~Name:
Rarity:
Type:
Choice 1:
Effect 1:
Choice 2:
Effect 2:
Choice 3:
Effect 3:
Name: Mining Boon!
Rarity: Moderate
Type: Positive, Income-Related
Effect: Miners have struck a particularly rich vein of ores on <planet>! Mining output for the next <x> turns has been increased by <y>%.
~~Name: Cataclysmic Event!
Rarity: Very Rare
Type: Negative, Condition-Related
Effect 1: An unforeseen catastrophic event has rocked <planet> in <system>, reducing conditions! The full extent of the damage is unknown, but hundreds are feared to be death and thousands more injured.
Effect 2: <planet> experiences drop in Population and Morale.
Name: Refugee Convoy
Rarity: Rare
Type: Multiple Choice
Description: A Refugee Convoy is passing through <system>. They have requested aid and supplies, and some of the refugees wish to join us. What should we do?
Choice 1: Turn them away. We can't afford to help them.
Effect 1: Nothing happens. All planets take a small morale hit.
Choice 2: We have no room for more people on our planets, but we can at least help them on their way.
Effect 2: Lose a small amount of funding, all worlds recieve small morale boost.
Choice 3: Give within reason, and allow some to join us.
Effect 3: Lose a small amount of funding, population increases on <system> or nearest system with free space. All planets recieve a small morale boost.
Choice 4: Nobody deserves such a life. Take in as many refugees as possible, and aid as many as possible also.
Effect 4: Lose a moderate amount of funding, populations increase over all owned systems worlds. All planets recieve a small morale boost.