Before the game actually starts, I think people should have existing relations with neighboring factions, just to make the beginning better. This can also be the thread to plan out diplomacy.
I'm gonna borrow a lot of ideas from the total war series, but if anyone can come up with better stuff, please add on.
Relations:
Abysmal
Terrible
Bad
Neutral
Good
Great
Terrific
Treaties
Peace Treaty
Truce
Trade Agreement
Technology Trade
Military Alliance
Protectorate
Starting Relations/Diplomacy
Starting Relations/Diplomacy
It's not my fault I can't take your post seriously.
Re: Starting Relations/Diplomacy
Honestly, I think it should be largely up to the players to work out their treaties and the terms (in a more open system, ala SE5) though I suppose it wouldn't hurt to set out some guidelines/examples.
Factions probably won't know much about each other at the start. They might have basic info on their neighbours, and out-of-character/game knowledge from the overmap, but the old Empire-wide communication networks are still in disarray at the start of the game for the first couple of turns.
I am, however, going to rework the relations.
Factions probably won't know much about each other at the start. They might have basic info on their neighbours, and out-of-character/game knowledge from the overmap, but the old Empire-wide communication networks are still in disarray at the start of the game for the first couple of turns.
I am, however, going to rework the relations.
Relations should mostly come in with regards to the Remnant. Keeping on their good side or not is entirely up to you.inteuniso wrote:Relations:
Abysmal
Terrible
Poor
Cool
Neutral
Warm
Friendly
Good
Outstanding