Faction Pre-Registration

Discussion for the Next Big Thing, which is purely theoretical.
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Arcalane
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Faction Pre-Registration

Post by Arcalane »

If you have any ideas for factions you want to jot down here before the game starts (if it starts) then go ahead. Whether you're just putting them down as ideas or reserving them for later, it's a good idea to get a feel for how things will be.

Just fill this in;
Faction Name:
Leader Name:
Faction Imagery:
Values:
Aim:
Concept:
History/Description:
Faction Name: What we call your faction, of course.
Leader Name: What we call your leader, as if that wasn't obvious.
Faction Imagery: Flags, banners, small decals for your ships, etc. etc. Feel free to make full images, but keep them simple and easily recognized.
Values: What your faction values - honour? integrity? innovation? flexibility?
Aim: How do you intend to 'win'? Unite all the factions? Conquer everyone? Etc.
Concept: A short summary of where your faction came from. Ex-Senator who wants to be the next Emperor? That kinda thing.
History/Description: A longer and more in-depth background on how your leader got where they are, and what they plan to do.
Starting Template: Pick an accepted (see first post for accepted templates) starting template from the appropriate thread and away you go!

Here's an example or two;
Faction Name: Imperial Coalition
Leader Name: ???
Faction Imagery: The Old Empire symbol, a black [+], on white for flags and banners and a white square for ship patches/badges.
Values: Integrity, Honour, Devotion to the Empire
Aim: Rebuild the Old Empire
Concept: The main NPC faction, the Coalition seeks to rebuild the Old Empire through any means necessary.
History/Description: Whilst the Empire is dead, it's supporters are not. Many pine for the old days, when the Empire was in it's prime and everything was perfect. Whilst these are almost certainly false memories and wishful thinking, many are forced to admit that things were better before the Empire collapsed... but going back to the old ways may not be the best course of action.
Faction Name: Pirates
Leader Name: ???
Faction Imagery: Variable. Always white on a black flag/badge.
Values: ???
Aim: Loot! Plunder! Pillage!
Concept: Space Pirates, arrrrrr!
History/Description: Piracy was always a danger, even when the Empire was at it's highest point and most prosperous. With the Collapse, however, pirates have sprung forth in disturbing number, merrily raiding unprotected border colonies for supplies. Pirates prey on the weaker factions, though they sometimes band together in force to make an example of those who dismiss them as nothing more than a nuisance.
Last edited by Arcalane on Sat Nov 07, 2009 1:51 am, edited 2 times in total.
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Verminator
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Re: Faction Pre-Registration

Post by Verminator »

[Deleted under mysterious circumstances]
Last edited by Verminator on Fri Apr 30, 2010 3:53 am, edited 1 time in total.
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Aralonia
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Re: Faction Pre-Registration

Post by Aralonia »

Faction Name: Expansionist Concordat
Leader Name: Marie Davies Hawke
Faction Imagery: a picture of a giant ant
Values: Innovation, to boldly go, the advancement of the greater good
Aim: To expand ever outwards in the exploration and mapping of the local region
Concept: idk, scientists and a sympathetic admiral getting pissed
History/Description: oh no pigeons

NO REALLY THIS IS JUST A PLACEHOLDER
DPUO wrote:<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.
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Post by derekiv »

Faction Name:Ananke Republic of Independent Stars
Leader Name:...
Faction Imagery: Stylized Falcon
Values: Peace through superior firepower and individual rights. A large supporter of Capitalism
Aim: Carve a niche in the universe through use of warfare and trade. Prevent a mine shaft gap.
Concept: A group of mercenaries found a system of oppressed planets and overthrew the former rules.
History/Description:
Originally settled due to large mineral deposits and a large asteroid belt by Chinese. A series of incompetent rulers resulted in a lack of mining and production, leaving the system under-developed and lacking in a large production base. Despite all the setbacks, the colony managed to provide a basic level of prosperity to the majority of the citizens. That was until the Annexation War.
The empire saw use for the large mineral deposits and set a fleet to "secure" the region. The war consisted of one battle lasting about 6 hours, resulting in the total defeat of colony forces.
When the empire began to collapse, a group of mercenaries happened upon the oppressed colony. In a battle later called the Second Annexation War, the mercenaries managed to defeat the Empire Remnant forces and free the planet. They set up a council rule system, with the mercenary leaders being the first leaders, but the rest being elected on using a system similar to the Confucian Meritocracy System.
inteuniso
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Post by inteuniso »

Here's an idea, depends on game mechanics though.

Faction Name:Thellian Merchant Republic
Leader Name:Supreme Farth Marshall Kerra
Faction Imagery: A cobalt circle on a Scarlet background, with a scimitar resting on a chest filled with gold.
Values: Avarice, Diplomacy, Military Force
Aim: Establish an extensive trading network with a large fleet to guard it, expand territory to more systems, ally with major factions.
Concept: A small planet resting on a vital trade lane hoping to become a strong trading force in the galaxy.
History/Description: Thellus had long been run by an imperial governor no better than a dictator. With the fall of the Empire, the citizens quickly began their long-planned rebellion.

As a soldier fighting for the rebellion, when the time came for the people to elect a leader, Marshall Kerra was an obvious choice. Smart, charasmatic, and valorous, he is popular with the soldiers and the statesmen. Noting the fact that a large amount of the populace work in or in conjunction with the trading profession, and that Thellus lies on an important trading lane, the obvious choice for government was a merchant republic. Given the title of Supreme Farth, Kerra quickly enacted policies that allowed Thellus to grow as a trading power.

Now, with enough capital to build a fleet able to rival most houses, and the resources to build a trading network lost after the Empire's demise, Thellus now stands at a crossroads. Shall it continue to be a peaceful trading planet, or become something much, much more?
It's not my fault I can't take your post seriously.
AidanAdv
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Re: Faction Pre-Registration

Post by AidanAdv »

Faction Name: Antrem Federal Trading Cooperative
Leader Name: Daniel Hofel, Chairman of the Governmental Executive Committee and Leader of the Christian Democrat Party
Faction Imagery: Pitches and Scores
Values: Social Justice, Technological Advancement, National Defense
Aim: Secure their own borders, while at the same time deal with internal factions which threaten to the nation apart.
Concept: A Social Democracy whose leaders are struggling to defend their fledging nation's independence.
History/Description: Still Working on This
Last edited by AidanAdv on Thu May 27, 2010 1:56 am, edited 2 times in total.
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Post by Corporal Jomn »

Faction Name: The Eridani Corporate Syndicate
Leader Name: Sammuel D. Ketonis
Faction Imagery: Their signature ship, the Cavalier-class Cruiser, surrounded by three corporate logos and four planets.
Values: The free enterprise system, democracy, trading.
Aim: To unite the shattered nations into a democratic government by military force or diplomatic agreement.
Concept: Three major corporations and a couple of smaller ones uniting to form a democratic nation. The CEOs aren't charge, but their ships make up most of the military force.
History/Description: After the Empire shattered, the Eridani colony was able to take its three major corporations and make a more or less decent fleet. United by the deceased govenor's son, they aim to change the formor empire into a mor democratic one.
Oh, and can we make more than one faction? One to actually control and one as a concept?
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Arcalane
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Post by Arcalane »

Corporal Jomn wrote:Oh, and can we make more than one faction? One to actually control and one as a concept?
I don't see why not, but since y'all are too busy making placeholders to think about actually helping with the rules, I've closed pre-reg for now.
Cynsye
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Post by Cynsye »

Faction Name: Far Orbit Mining
Leader Name: Marcus Anderson
Faction Imagery:
Image
Ship markings:
Image
Values: Communist basis with some tweaks. In space everyone has to share after all.
Aim: Currently their main aim is to rebuild, locate trade partners
Concept: Space based mining corporation turned nation.
History/Description: Originally a mining based corporation based in the rings around their home systems largest gas giant. Being an extremely lucrative business spread over a large area, the corporation maintained a relatively large defence force with which to defend its assets, eventually becoming what amounts a nation in space.

However all this changed with the fall of the Empire. With the loss overall control of the systems planetary leaders, and their increasing greed, they intended to unleash the full force of their navy upon the FOM settlement. Their interior squabbling however saved many lives. Knowing that against he navy they stood little chance, they rapidly constructed long range colony craft, and after reclaiming as much equipment as they could proceeded to break through to the jump lane and leave the system.

After many systems, and having to fend off pirates, much of their defence force was heavily damage or destroyed. It was decided that they had to settle, however they were in a system containing only a gas giant. With little other choice they set up a colony similar to their original home.
Based on the Dedicated Miners template. As this faction has lived in space for quite a while, perhaps a negative to their planetary mining/morale (as high as 25%) with an increase in living quality/safe mining ability around gas giants and asteroid mining increases to offset this?

Oh, and sticky necro :D .

EDIT: From new faction rules:
Major:
Independent Nation
Space Colonies

Minor:
Experienced Miners IV
Industrialised II
Trade Halls II
Last edited by Cynsye on Wed Mar 03, 2010 5:46 pm, edited 1 time in total.
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Lloyd16
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Post by Lloyd16 »

Faction Name: To come
Leader Name: David Rhoades
Faction Imagery: To come
Values: Democracy
Aim: become an independent faction in the galaxy, and a worthy foe for anyone who says otherwise
Concept: A science outpost, the planet was colonised because it was a great place to research and test new military technologies. prior to the empire's collaspe, they had recently developed fighter drones, and had started energy defence tech (shields). they now seek to be a strong force in the galaxy, either alone, or with others.
History/Description: Think i covered this in the cencept
template:
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Re: Faction Pre-Registration

Post by STARSTRUCK »

Faction Name: The Religious Order of Nadir
Leader Name: Cardinal Lamedh Gimmel
Faction Imagery: A downwards-pointing arrow, flanked by the first and last characters of the Phoenician alphabet.
Values: Faith, Devotion, Purity, Technology
Aim: Advance the eldritch quantum sciences and "open the Gate of Paradise". Convert other nations to their faith.
Concept: An Imperial xenoarcheology site has formed a cult around a locally omnipotent "god" they uncover in the ruins.
History/Description:
Various theories have been proposed as to the origin of the strange machine revered as "god" in the Nadir doctrine. Some say it was left behind by an extinct alien civilization of unrivaled technological prowess. Some say it looks man-made, having arrived in our world from a parallel dimension. Either way, it has a profound psychological effect on those who remain in its presence for long. They quickly become mindless drones, fervorously speaking in tongues about something called the "Nadir" and the "song that gives birth to the universe". Obviously, it didn't take long before a nasty cult formed around the whole mess.

The Empire tried their best to keep the machine and its followers under wraps. However, when contact with the Empire was lost, the cult entranced the entire planet with its fanatical ways. It was discovered that with prayer, the god-machine could perform questionable "miracles" within a 12.5km radius. And thus droves of people flocked to the Temple of Nadir to request wealth and good health, to be cured of terminal illnesses, and to wish damnation upon their enemies.

Recently, the cult has organized itself into a quasi-nation centered around four or five "cardinals" who convey the wills of the machine to the populace. Dissenters are quelled either by armed fanatics or by deadly "miracles" in unusual circumstances. Plans are being made to spread the doctrine of Nadir to surrounding nations and constructing Temples of Nadir to widen the machine's diocese.
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Re: Faction Pre-Registration

Post by Hades »

Faction Name: Corobian Republic
Leader Name: Alexander Lennox
Faction Imagery: snufflepagus
Values: Technology, territory, wealth, strength (as in, fleet power, size, and number of ships and shit like that)
Aim: To not only advance their technology, but to advance their territory.
Concept: It would be a faction that centers itself around both technology advancement and their military power, to both protect and expand.
History/Description: [being redone~]
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